Rusted Warfare - RTS

Rusted Warfare - RTS

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Straighten up AI priorities
   
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Units: Units
File Size
Posted
Updated
1.410 MB
17 Mar, 2020 @ 2:26pm
7 Aug, 2020 @ 10:10pm
15 Change Notes ( view )

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Straighten up AI priorities

Description
!!This Mod Might Not Work with other mods that replace Normal Built-in Units due to this mod also replaces Built-in Units. Use this if you have such a mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2086390184

1.14 Version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2314708841

AI Should now build more in-game Stuff, such as Fabricators, Mech Factories, and more!
Other Effects:
-AI Will Build more buildings such as Mech Factory or Fabricaters
-AI Will Deploy Mobile Turrets if they are under attack
-Units Retreat if low on Health
-Hunt down Enemy Builders
-Defend their Bases with Units
-Attack High Priority Targets such as Fabricator or Strong Units

Current Units That are Effected:
All Units Base Game Units That Can Be Modded are Effected (Besides Experimental)

Update 1: More Units Effected
Mech Engineer
Laser Tank
Light Sub
Missile Airship
Bombers
Light Gunship
Plasma Tank
Mini-Gun Mech
Plasma Mech

Adjusted Fabricator Priority
Attempted To Fix AI Spamming Artillery Mech

Update 2: Mech Factory Ajust
Adjusted Mech Factory Build AI, This Should Help the AI not spam

Update 3: Every Unit Done
Every Unit Besides Experimentals Are Effected. The Factory For Experimentals Is not in the game files so im unable to make AI Build Experimentals

Update 4: Mobile Turrets Will Deploy
AI can now deploy the Mobile Turret.
The AI Will Deploy the turret if its under attack
AI will Undeploy Turret after 5 seconds if its not under attack

Update 5: Better priorities and Bug Fixes
Adjusted some priorities
Fixed a small bug were deployed mobile turrets had the internal name

Mobile Turrets Controlled by AI now undeploy after 10 seconds instead of 5 seconds

Update 6: Bug Fixes
Fixed Bug where the Mech Factory had 2 spots in the build menu


Update 7: Mobile Turret Doesnt Spam Deploy anymore
After Trail and error bug with Mobile Turrets have been fixed
Mobile Turrets will no longer keep getting the Deploy action qued up even if not in danger.

Update 8: Smart Attacking!

Ever seen the AI do this? Every Time I see the AI do this a part of my Soul Just Dies. The AI will Non-Stop Attack a Building even when a Builder is in its range. Well now That Is Fixed

Introducing High Priority Attacking

The AI will now Target Enemy Builders when given the Chance.


With The Builder Healing the building now Dead the Attacker is now Free to Assault the Building without the Disruption of the Builders Healing it.


In Order to Combat the AI Losing Builders the AI can now Get Emergency Builders for when their Old ones die. The restrictions however are quite precise, So that the AI will Only use this Action when it Needs it.
11 Comments
The_Watcher911 20 May, 2022 @ 6:00pm 
Is there a semi-simple way to encourage an AI to build a specific building? Using the Slyvian Mettle 1.2 mod that adds new resources that can only be generated by specific buildings, wanted to weight it more so they would make them
Waffz_The_Pancake  [author] 9 Dec, 2020 @ 7:13pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2314708841
This Version Uses Less Auto Triggers than this version. should hopefully help with desync issues.
Dragkna 7 Dec, 2020 @ 5:00pm 
Not sure if it was the Triggers since we tried with just the full AI mod only as well.
Thanks for looking into it. The game really needs an AI rework, even if only to reduce the time the AI wastes into turrets and unnecessary units (eg: lots of AA when you have no air).
Waffz_The_Pancake  [author] 7 Dec, 2020 @ 3:10pm 
might as well port this to 1.14 while im at it
Waffz_The_Pancake  [author] 7 Dec, 2020 @ 3:08pm 
It could be from both mods using quite alot of auto triggers. Il see if I can find any way to cut down on auto Trigger use.
Dragkna 7 Dec, 2020 @ 12:06pm 
In multiplayer with a friend, the first match we played with Uber's Mechs and the Light AI Priorities the game desynced hardcore and became unplayable. In the second match with only the Main AI Priorities mod and some maps the game again desynced and became unplayable. It has never done this before until getting this mod. Not really sure what is up, we both have the mod but it only seems to work for the host... (posting in both AI mod's comments)
Alex 8 Sep, 2020 @ 1:00pm 
Thanks a lot! This is great!
KusoLP 5 May, 2020 @ 1:14pm 
nice mod
Waffz_The_Pancake  [author] 30 Apr, 2020 @ 1:35pm 
@MJRAHOLE You can join the Rusted Warfare discord. They has Channels for modding: https://discord.gg/rustedwarfare
They can get you started
MJRAHOLE 30 Apr, 2020 @ 1:11pm 
Question, how do you make your own mod?