Space Engineers

Space Engineers

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Actual working TorpedoShip 1.1
   
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Type: World
File Size
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3.630 MB
8 Dec, 2013 @ 7:28pm
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Actual working TorpedoShip 1.1

Description
Hi!

This is the new, updated Version of my Torpedo Ship "Wolf" !
I couldn't manage to update my old post, so i had to create this new workshop-thread.
In the future, I will update only this version, so you guys don't have to "like" any new updates of this ship again.
(check the changelog for the full list of updates)
I will update this version every few days. If you have an idea, let me know it!

Thanks to: comit_009 / Sir Bulldozer - Krackers ! / Black_Syntex / Jinx for your suggestions!

How to reload:
-Get into a Torpedo (Torpedo Entry is behind it's front red arm)
-you can fly the torpedo to it's position. Keep an eye on the "Wolfs" magnetic Arms (inside of the Wolf), make sure that they start to flash yellow at the exact same time. if your torpedo is in position, leave its engine on and get on board of the actual ship.
- when inside the "Wolf", press instantly "P" without moving your ship, to attach the torpedo to your ship.
- Get back into the Torpedo and turn off it's engine (very important)

Your ship is now ready to fire.

How to shoot:
- get your main ship in position before you fly towards your enemy.
- when in position, hit full speed, (should be around 100 m/s)
- if you are thinking the torpedo would hit its target in the current curse, hit "Z" to disable your thrusters (stop pressing W now, dont change any directions yet),
press "P" to make your torpedo ready (warning: dont panic here, your torpedo is flying free now, DON'T PRESS C)
- slightly press spacebar to gain some height, just that much, that the arms of your torpedo won't hit the arms of the "Wolf"
- now, press "Z" to enable your thrusters.

See the torpedo fly into the hostile ship. If you don't manage to hit your target at the first try, dont worry, i have loaded 2 other ships at the main hangar.