Tabletop Simulator

Tabletop Simulator

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Raccoon Tycoon[Scripted]
   
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Type: Game
Game Category: Board Games
Complexity: Medium Complexity
Number of Players: 2, 3, 4, 5, 6
Play Time: 60 minutes, 90 minutes
File Size
Posted
Updated
345.355 KB
6 Mar, 2020 @ 4:26pm
19 May, 2020 @ 1:05pm
5 Change Notes ( view )

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Raccoon Tycoon[Scripted]

Description
Mod info
This is an updated version of MeadyOker's with added setup scripting, auto refill of cards, scripted tracks, changed layout, added rules pdf, changed the table, added quick action guides, and added the expansion content.
Wait until everyone is seated before hitting start, leave the town and railroad cards as they are, it will automatically move them and create the decks.

It's suggested to play with the updated rule of 2/3 of the buildings, railroads and towns running out completely.

Description:
In Raccoon Tycoon, players try to produce the most valuable commodities in an ever-changing marketplace. They then use those commodities to build towns, or sell them at the best price to secure great profits that can be used to win auctions for the all-important railroads. The profits may also be used to buy powerful buildings that give the players power-ups or bonuses in production. Owning the best towns and railroads determines victory. There can be only one "top dog" in Astoria. Is it you?
17 Comments
Ubiquity 2 Oct, 2023 @ 6:21pm 
Coffee Roaster building from the expansion is priced at 25 in this mod, but the actual price should be 50.
RhynoR 16 Jan, 2022 @ 10:27pm 
I was looking to add to your amazing mod but was having issues with what I think is an object that you used for the resource value counter. I saw in you script that you were thinking about adding values to the production cards and automating it. Are you still working on this function? If not could you upload your object for the resource value counter? Amazing work so far!
phantomness 5 Jan, 2022 @ 9:31pm 
Thank you for making this mod!
Solo the CyberpunK 10 Apr, 2021 @ 6:42am 
Great job! It would be awesome if the secret area for money was a lot larger so we could easily make different piles of money, it would be a lot easier to manipulate
tokume 26 Oct, 2020 @ 1:58am 
Noticed that Coffee Roaster has the wrong money value, it should be priced at 50, not 25.
bigbadVuk 19 May, 2020 @ 2:09pm 
@Red Inferno Just tried it hotseat and seems to be working fine. Rewinding is not super-cooperative but I hopefully won't need it :). Rewinding gave me the "setup buttons" again, even though I rewinded after 4-5 mins of being in there. The buttons in the market work well and the commodities move as they should. Awesome. Quite cool that you've added automatic addition of new towns/railroads/buildings as well. Great job :)
Red Inferno  [author] 19 May, 2020 @ 1:08pm 
@bigbadVuk you can test in hotseat also I got a working version up again. I have been trying to make the mod more rollback resistant but it's a pain.
bigbadVuk 19 May, 2020 @ 12:21pm 
@Red Inferno Thanks for letting me know. As the setup won't allow me to be a single person it's hard to test the mod without others in the game. :) I tried clicking on the market and weird things are hapenning "attempt to index a nil value", also clicking on i.e. +1 on iron, makes the token disappear and it raises the value of goods, clicking down on goods, makes it go down on something else and such. Not sure if this is because I'm "out of game" or because something's broken.

Also, there's no Fat Cat exp rulebook.
Asur 19 May, 2020 @ 4:59am 
great. thanks!!
Red Inferno  [author] 19 May, 2020 @ 4:24am 
@asur fixed.