Arma 3
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Malden Ravage Escape: Apocalypse Now
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Malden 2035
DLC: Malden
Meta: Dependency
File Size
Posted
Updated
206.714 KB
5 Mar, 2020 @ 7:02am
12 Mar, 2020 @ 12:28pm
14 Change Notes ( view )

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Malden Ravage Escape: Apocalypse Now

Description
Your ship has shipwrecked and all your team is dead. You only think how to get out of an hostile Malden Island consumed by the infection, radiation and groups of bandits.

Or not? General Nates evil plans are taking place in the Island and you have a great opportunity to complete your mission before he dissapears again.

Features:

- Random weather and starting time of the day.

- Ravage modules: zombies and bandits roam the area, hunger and thirst make your mission and survival hard. Only specific radiation known areas, maybe worth to explore?

- Vandeanson' apocalypse: dynamic random bandit camps, hideouts and helicopter crashes for extra loot and randomness. Infection and bleeding system.

- Simple task driven structure: Complete your objective and escape the island. You can also just explore and survive thanks to Vandeansons and Ravage features giving varied emergent and dynamic gameplay, and the Beautiful Malden 2035 Island.
- Follow the clues and intel to uncover hand-crafted places of interest, extra loot, allies? and vital information.

- Starting equipment set to let you fight from the start, and not only loot. But hunger, thirst, infection and wounds encourage to look up for supplies and ammo. You have no map from the start, so your first priority is to get one.

Credits

Bohemia, Haleks, CUP Team, Vandeansons, Lord Frith, CBA teams and RHS.

Special thanks to Haleks and Vandeandons. Without the rich features their work provides, this mission could not be possible.


Prospekt Mir for the scenario inspiration. Kodabar for his hypnotizing Ravage videos.

Mods

Required mods: check the list on the right side.

Recommended mods: enhanced movement.


Note:

This is my first ever mission, so any feedback is welcome due to my lack of experience. I intend to tune the mission based on feedback, and release updates balancing difficulty, adding more objectives and resolving bugs.

I hope you enjoy it.Thanks for playing!

Links

PBO file:
https://drive.google.com/open?id=1lmfXXoCEOQqfUwcuPZpfXlRmzXc4xawJ

Bohemia forum post:
https://forums.bohemia.net/forums/topic/228097-sp-malden-ravage-escape-apocalypse-now/

COOP version:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2017289019
16 Comments
Down8  [author] 26 Apr, 2020 @ 5:11pm 
The icons don't work after reload a save. The author of the mod should be working on it for the new version.
Carnifex 26 Apr, 2020 @ 2:18pm 
Do you know what settings I have to go to in order to turn on the food, water, and health indicators in the UI (not when pressing the "I" key)?
Down8  [author] 26 Apr, 2020 @ 2:18am 
If you have doubts with it just tell me.
Down8  [author] 26 Apr, 2020 @ 2:17am 
Thank you for the kind words.

The VIrolahti scenario is expanded with more tasks to do, and the concept of the night mission. I hope you enjoy it, I think is better and more polished.
Carnifex 25 Apr, 2020 @ 9:10pm 
I finished this last night, probably one of my favorite singleplayer scenarios. I ended up beating it in about 3 hours. If you're ever interested I think there's a lot of potential to expand on this.

Looking forward to trying your Virolahti mod next.
Down8  [author] 25 Apr, 2020 @ 2:52am 
Check if there is also something marked on the South East part of the Island. If that is the case, you have all you need.
Carnifex 24 Apr, 2020 @ 3:12pm 
The vehicle location is marked on my map however.
Carnifex 24 Apr, 2020 @ 2:53pm 
So I just got to the stash and it was definitely worth it. I noticed though that I don't get any of the white dialogue "This document talks about a vehicle hidden..." when I walk up to the blue document on the table like in the video you linked.

Also, when I first played this mod I had food, water, and health UI indicators at the bottom right when I played this, but when I played this mod again they went away. Is there a setting I can go to in order to keep these indicators on?
Down8  [author] 24 Apr, 2020 @ 3:48am 
Enjoy, thanks for playing the mission!
Carnifex 24 Apr, 2020 @ 2:29am 
Awesome. Thank you!