Crossroads Inn Anniversary Edition

Crossroads Inn Anniversary Edition

32 ratings
Winton Inn
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
926.162 KB
1 Mar, 2020 @ 4:52pm
1 Change Note ( view )

Subscribe to download
Winton Inn

Description
Winton the bard has decided to hang up his flute and to roll up his sleeves. Following in the footsteps of the new King of Yorevale, he seeks to retire and run his own inn. Using the money he has made on his adventures, he purchased an empty tower that once belonged to a fortune telling sage. With the addition of a few structures it begins to resemble an inn of legend...


This is a sandbox mode scenario that gives you a head start with the game.

It is perfect for a beginner or just someone like me, who loves Crossroads Inn.

You are provided a full staff of qualified workers and a generously equipped inn.

As the screenshots demonstrate, you start with a blank canvas. With plenty of money,
build area, and all technologies unlocked, it is easy to create your own masterpiece.

This scenario provides you with the flexibility to add to the inn and modify it to your own liking.



Please note: This scenario was created by modifying the code of the original scenarios that came with the game.

When creating your own scenarios, follow these steps:

To start the scenario editor hold 'ctrl and F2' while on the game's title screen.

To upload your scenario you must have a Mods folder and a Scenarios folder inside of that.

The pathway would look like this: C:\Mods\Scenarios .

Put the .scenario file in the Scenarios folder and a .jpg if you wish to upload a title image.

To start the uploader, go to the title screen of the game and hold 'ctrl and @'


I hope that helps anyone developing their own scenarios and I look forward to playing them.
All the best,
Rejuvenation_Man



13 Comments
CoolINaturrBoy 21 Aug, 2020 @ 9:12am 
nice!
We need more custom stories like this ^_^
dellilla13 27 Jun, 2020 @ 4:25am 
Thank you again! I will ask.:WTL_Cat_Happy:
rejuvenation_man  [author] 25 Jun, 2020 @ 12:53pm 
Hi again dellilla13,

That's a question for the game devs to answer I think. Try sending Klabater a message or on their steam forums. Good luck with it.
dellilla13 23 Jun, 2020 @ 1:00pm 
And how do you change floors and edit them in the scenario? I only see 1 floor whan i try to edit scenario. And on youtube there was one floor tavern example.
dellilla13 23 Jun, 2020 @ 11:54am 
Thank you! I opened some routes, but some were unreachable. I changed some of villages to towns and everything work fine now!
rejuvenation_man  [author] 22 Jun, 2020 @ 2:36pm 
Hi dellilla13 ,

It is one of the main features of the game to open up the trade routes one at a time in the gameplay. So I left it alone. You can use the scenario editor to change the map and change routes. That is explained fully in the game dev's youtube tutorial by Klabater. Here is a link so that you can check it out: https://www.youtube.com/watch?v=bKSd8J0CKvc
dellilla13 20 Jun, 2020 @ 3:36am 
Hi! In the map only some trade routes are working. Is it a bug?
How can i change it editing scenario? I want all of trade routes so much! :cleankey:
Geralt Pendragon 15 May, 2020 @ 3:03am 
Nice job!! Thank you!
wpenney82 13 Mar, 2020 @ 7:04pm 
Thank you very much, I should be able to figure it out now.
rejuvenation_man  [author] 13 Mar, 2020 @ 5:31pm 
Hi,

I will explain what I did.

In the scenario editor I replaced the Innkeeper character in the Custom Workers tab with a character from the game in the Custom Residents tab.

I have a list of the Character Names and Unique ID's I generated in the editor with the Default tab.
The list is added below in the comments.


Then in the Custom Workers tab:

Replace the pic by copying the character's name. If you have done it correctly, the pic will appear.

Replace the unique id by copying in the second line of code.

Name the character.

If the character is in the Custom Residents tab list you need to delete it from there.

Then in the Script tab you need to spawn in the character.
eg. New Script

Hire("winton")
SetWorker("winton")
Lock()



I hope that helps.
Good luck