Arma 3

Arma 3

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AI avoids prone
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Data Type: Mod
Mod Type: Mechanics
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1. bře. 2020 v 12.10
13. dub. 2021 v 4.06
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AI avoids prone

V 1 kolekci od uživatele Dj_Rolnik
Team Chromosom
48 položek
Popis
Just a simple config created with the help of BI Forums members preventing the AI hitting the dirt when encountering hostile forces or reacting to events - the prone position is literally disabled for their automatic use - they will either crouch or do something else, but should not go prone by themselves.

You can obviously still order them to go prone via the Zeus interface or other commands.
Počet komentářů: 132
Dj_Rolnik  [autor] 31. říj. v 10.52 
Sorry Komodo, but I am no longer working on this mod so no updates are planned :(
Komodo 31. říj. v 10.15 
hi rolnik

can you add an option in the CBA on which side does this effect, like if I only want it to alter the BLUFOR and not OPFOR for example, or everyone except player's group, that would be awesome

ty
VexingWeeb - Discord 6. říj. v 2.12 
Is there a way to get this working for a server? I assume that it doesn't have keys to use since, it doesn't seem to work when I try to add it to my server
小墨 17. zář. v 15.03 
When I played the vanilla campaign, I still had an AI design lying on my stomach when I played this mod, and I didn't use other AI-enhanced mods
Dj_Rolnik  [autor] 1. zář. v 9.22 
If you're using other AI modifying mods, I cannot guarantee that it will work 100% of the times.
DerynnTaylor225 1. zář. v 3.41 
Idk if this isn't working because the ai keeps going pron more often. I can't tell if its because of vcom or dco
Sgt Gum 4. čvn. v 13.11 
This was helpful until I realised now I just upgraded to the new problem of now they won't stop crouching. lol
zorro 3. čvn. v 17.31 
exactly what i came for
Ace 11. kvě. v 12.30 
Okay no that was a lie because they prone way more often when this is uninstalled, and it's incredibly annoying.

Lambs still interferes but this mitigates the problem.
Ace 7. kvě. v 19.33 
Must conflict with Lambs because it doesn't work on my end.