Arma 3
391 ratings
AI avoids prone
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
1.144 KB
1 Mar, 2020 @ 12:10pm
13 Apr, 2021 @ 4:06am
5 Change Notes ( view )

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AI avoids prone

In 1 collection by Dj_Rolnik
Team Chromosom
48 items
Description
Just a simple config created with the help of BI Forums members preventing the AI hitting the dirt when encountering hostile forces or reacting to events - the prone position is literally disabled for their automatic use - they will either crouch or do something else, but should not go prone by themselves.

You can obviously still order them to go prone via the Zeus interface or other commands.
132 Comments
Dj_Rolnik  [author] 31 Oct @ 10:52am 
Sorry Komodo, but I am no longer working on this mod so no updates are planned :(
Komodo 31 Oct @ 10:15am 
hi rolnik

can you add an option in the CBA on which side does this effect, like if I only want it to alter the BLUFOR and not OPFOR for example, or everyone except player's group, that would be awesome

ty
VexingWeeb - Discord 6 Oct @ 2:12am 
Is there a way to get this working for a server? I assume that it doesn't have keys to use since, it doesn't seem to work when I try to add it to my server
小墨 17 Sep @ 3:03pm 
When I played the vanilla campaign, I still had an AI design lying on my stomach when I played this mod, and I didn't use other AI-enhanced mods
Dj_Rolnik  [author] 1 Sep @ 9:22am 
If you're using other AI modifying mods, I cannot guarantee that it will work 100% of the times.
DerynnTaylor225 1 Sep @ 3:41am 
Idk if this isn't working because the ai keeps going pron more often. I can't tell if its because of vcom or dco
Sgt Gum 4 Jun @ 1:11pm 
This was helpful until I realised now I just upgraded to the new problem of now they won't stop crouching. lol
zorro 3 Jun @ 5:31pm 
exactly what i came for
Ace 11 May @ 12:30pm 
Okay no that was a lie because they prone way more often when this is uninstalled, and it's incredibly annoying.

Lambs still interferes but this mitigates the problem.
Ace 7 May @ 7:33pm 
Must conflict with Lambs because it doesn't work on my end.