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Even though I disagree with the people who outright call this map "bad", I do agree that it is of a different flavour to most other entries. Initially the map was made for a mod that was going to have some fling-based sections, so I tried to come up with something creative. That said, I also prefer purely logical solutions to those requiring some dexterity, as these are more prone to unintended solutions as well.
Regarding the final move in the second room - I think if you do it in the right way, it should not be difficult at all to execute (see the playthrough by lapicidas linked in the description). However, I understand that there are many variants of the intended strategy that are in fact rather tricky to execute, which can be easily mistaken for the intended solution. This is generally bad design, but I still don't think it is *that* bad. But yeah, I'm not a huge fan of this map either and it is definitely the least exciting entry in the series
The first room was fine, there were two ways to do the lower jump, but I'm glad I found the intended way first as it was way cooler. Overall still a good map, except for the end of the second room.
Oh, and I found the Companion Cube in this one! https://gtm.steamproxy.vip/id/sillymel/screenshot/2485497501523123823/