Space Engineers

Space Engineers

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Actual working Torpedo-Battleship! (Wolf-Class)
   
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Type: World
File Size
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2.127 MB
4 Dec, 2013 @ 8:00am
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Actual working Torpedo-Battleship! (Wolf-Class)

Description
////////////////////// UPDATE FINSHED \\\\\\\\\\\\\\\\\\\\\\\
If you are about to download this world, use the link below
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=202311234
///////////////////////////////////// THANKS \\\\\\\\\\\\\\\\\\\\\\\\\\\

The direct-link is in the comments aswell,





Use my Torpedo Ships "Wolf"-Class to destroy the enemy fleet!
The Ships are ready to fire. Some more Torpedos are waiting to get reloaded after your first round.

How to reload:
-Get into a Torpedo (Torpedo Entry is behind it's front red arm)
-you can fly the torpedo to it's position. Keep an eye on the "Wolfs" magnetic Arms (inside of the Wolf), make sure that they start to flash yellow at the exact same time. if your torpedo is in position, leave its engine on and get on board of the actual ship.
- when inside the "Wolf", press instantly "P" without moving your ship, to attach the torpedo to your ship.
- Get back into the Torpedo and turn off it's engine (very important)

Your ship is now ready to fire.

How to shoot:
- get your main ship in position before you fly towards your enemy.
- when in position, hit full speed, (should be around 100 m/s)
- if you are thinking the torpedo would hit its target in the current curse, hit "Z" to disable your thrusters (stop pressing W now, dont change any directions yet),
press "P" to make your torpedo ready (warning: dont panic here, your torpedo is flying free now, DON'T PRESS C)
- slightly press spacebar to gain some height, just that much, that the arms of your torpedo won't hit the arms of the "Wolf"
- now, press "Z" to enable your thrusters.

See the torpedo fly into the hostile ship. If you don't manage to hit your target at the first try, dont worry, i have loaded 2 other ships at the main hangar.

Have fun!
14 Comments
Bathtub 20 Dec, 2013 @ 3:53pm 
@sir bulldozer I know but if aimed at weak points can split ship a ship in half then if you also wriggle it inside a ship it will damage it further
Cartman  [author] 8 Dec, 2013 @ 8:04pm 
Cartman  [author] 8 Dec, 2013 @ 7:32pm 
Hey guys, finally, it's done.
Unfortunately, i can't figure out how to overwrite this state of world with the new-, patched one. That's why i created a new workshop-world, i will add the link in this description.
broman0000 8 Dec, 2013 @ 1:25pm 
thanks
Cartman  [author] 8 Dec, 2013 @ 8:55am 
sorry for my inactivity, I'm moving to a new flat atm. tonight, i will keep my promises and add/fix your wishes aswell, like the beacon problems etc.

Thanks for your suggestions <3
broman0000 7 Dec, 2013 @ 3:58pm 
please get rid of becons slows my game down
Caféine 7 Dec, 2013 @ 3:46am 
I made one of those you call a "needler", well, it poke holes two or three times and then it it unusable.
Bathtub 6 Dec, 2013 @ 5:31pm 
It also Can junst be used to poke holes in the enemy ship *Poke* *Poke*
Bathtub 6 Dec, 2013 @ 5:28pm 
Perhaps add a needler...It can pierce into enemies allowing you to board them, It Is basically a ship with a giant spike...
Cartman  [author] 6 Dec, 2013 @ 4:53am 
alright, good idea, Jinx. Working on a universal torpedo ship atm, just for testing purposes. for e.g. to compare which type is the armor-penetrating one, which one the hole-punching etc. After that i will build some serious smaller torpedo gunships. Til then o/