RimWorld

RimWorld

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VGP Garden Canning
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
939.281 KB
25 Feb, 2020 @ 5:38am
17 Jun @ 5:43pm
20 Change Notes ( view )

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VGP Garden Canning

In 1 collection by dismarzero
Vegetable Garden Project 1.1
25 items
Description
VGP Garden Canning (Does NOT Require Vegetable Garden)

Garden Canning adds two ways of canning food. With research.

A billable canning stove that pawns can food at. It uses steel as a fuel.

And if you are using the Processor Framework by Syr mod it unlocks:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2633514537
A canning factory, which pawns will load with food and will automatically can the food after an amount of time.

This mod adds:

-Canning Research
-Canning Table
-Canning Factory

-Canned meals
-Canned vegetables
-Canned meats
-Canned fruits


Old versions of my mod:

I do keep the last stable version of each version of the game on my Nexus mods page. And 1.0 and older mod downloads can be found on my Dropbox / Forum / Nexus accounts.

Forum:
Forum Download Link[ludeon.com]
Dropbox 1.0 version
DropBox Download Link[www.dropbox.com]
Nexus mods:
Nexus Mods Download Link[www.nexusmods.com]
Steam News and Credits For my mods:
Vegetable Garden 1.0 / 1.1 Collection On Steam

Wanna support the mod? Buy me a Coffee! [ko-fi.com]
109 Comments
dismarzero  [author] 22 Aug @ 6:24pm 
I dont have anything named CAN_grilledmeat in any of my mods
тетеря, блин 22 Aug @ 1:41pm 
for some reason I started to get many errors on startup (didn't have them previously).

Config error in CAN_grilledmeat: has null thingClass.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3


not sure what mod causes it.

https://gist.github.com/HugsLibRecordKeeper/ad093d988d354294872af1ee53f3fcd6

I also use «Cannibal Meals (VGP Required)», if it matters.
dismarzero  [author] 11 Jun @ 4:33pm 
1.6 Beta Release!
dismarzero  [author] 10 May @ 9:52pm 
Canning
-Icon set
-Research Books added
Monkey Magic 2 May @ 5:18am 
You haven't set your icon for this either :P
dismarzero  [author] 23 Apr @ 2:41pm 
㊰0/90/0 gg izi㊰ Did you know that Garden bamboo can be converted to wood at the butcher table? 1 for 1.

As for the Mushroom tree it is a copyright asset of the Ideo dlc. And why I added the recipe to convert Garden Bamboo to wood.

All special woods in any of my mods can be changed to vanilla wood.

Also I am not sure about the Androids as can goods are classified as meals and food with nutrition, there is nothing special about them other than not spoiling.
㊰0/90/0 gg izi㊰ 16 Apr @ 1:47pm 
Hey guys, I think the message wasn't understood. I'll see if I can explain things again. I don't speak English, and the translator works worse for me every day.
Here we go:
The problem with the unconsumed cans is caused by the Android Tiers mod. (It's my fault, don't worry.)
The mushroom tree isn't a problem; it was just a suggestion for adding it to the "More Trees" mod, since it's a tree that can't be used in vanilla. And it's a really useful item for getting wood during really long toxic rains. I've had two years of toxic rains and not even the trees survived, haha.

Regarding Mad Alkemyst's comment: don't worry, bro. You don't offend me at all. As I said at the beginning, it wasn't my intention to change anything about the VGP mods. I'm just commenting on what's already been said. :D
dismarzero  [author] 15 Apr @ 8:08pm 
Yeah the custom race is what is probably what is causing your issues.

The mushroom tree is from Ideology and not to do with my mod. You can always tell what something is from by looking at the "Origen" at the bottom of the item description. My items will have the name of the Garden mod there.
Mad Alkemyst 14 Apr @ 6:44am 
@ ㊰0/90/0 gg izi㊰ , with respect, I've been using VGP mods for years and I've never seen that sprite for mushroom/mushroom tree. The bottom of the screenshot you sent said it originates form Ideaolgy. I've also never played Ideao much as it's not my thing (I'm a Biotech lover) so if it is native to it, it might explain why I've never seen it.

Not trying to call you out, sorry if it seems that way. Just trying to be helpful. I have over 200 mods and sometimes it's difficult finding where a specific *thing* comes from.

Much joy to all :cactuar:
㊰0/90/0 gg izi㊰ 13 Apr @ 9:18pm 
Hello! Regarding the first note, the reason the settlers don't eat the canned food isn't entirely clear, but it may be because they're robots from the "Android Tiers" mod.
Regarding the note about the berries and trees:
https://prnt.sc/eg_DNzAVrblx
That's the photo of the mushroom tree.
And regarding the berries, I must be mistaken because I swore they were listed as plantations in older versions of the mod. But I must have been mistaken.

Thank you for reading me and taking the time to answer me. As I said, I'm not looking for things to be solved or added, it was just to comment on it :3