Garry's Mod

Garry's Mod

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Rotten Systems - A Zombie Survival Run-Through Map
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Scenic
File Size
Posted
81.471 MB
23 Feb, 2020 @ 10:21am
1 Change Note ( view )

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Rotten Systems - A Zombie Survival Run-Through Map

In 1 collection by Snjár_
Rotten Series
7 items
Description
Uprising 202-

The neighbourhood of North Ravenholm falls silent as you had pushed through the decrepit overrun streets. You arrive to a fortified School, perhaps it is Sanctuary?

Welcome back to the Rotten Series! After roughly 2 and a half years hiatus, I had finally mustered up and created the next instalment and now have dedicated myself to finishing off the rest of the Rotten Series before I move onto anything super serious. This map is quite ambitious and involves a ton of scripted events, some bits of dialogue and some juicy loot! As well as some coherent objectives! Even multiple outcomes for the ending. I hope you enjoy and forgive me for the huge unnecessary hiatus, but now I am here to finish off what I have started.

Recommended Settings:
Check the ''No Weapons'' option below the ''Singleplayer'' tab -before- starting the map so the rewards actually mean something.
Don't spawn in anything - This is obviously accepted for weapons if you have unfortunately died in the map. Or if you want to have fun.
Don't use Noclip unless stuck. - Why would you noclip through an objective map?
Singleplayer works better with the Scripted Events, since apparently some of the Zombies spas out for the other players during Multiplayer, and seem normal to the host.

Features
Multiple areas to explore.
Tons of Loot!
Tons of Zombies!
Multiple Endings!
Mad Man Encounter!
Objectives!
Some Easter Eggs.
Friendly Encounter + Escort!
Improved Atmosphere and Visual aesthetic.

Requirements
Half Life 2: Episode 1 and 2

Known Issues (and how to remedy them)
The guy at the end may begin shooting you if you are in multiplayer with a mate, to remedy this just get the TacoTech NPC Relations Addon and switch your relations to "Combine" and it'll be fine.

Incompatibilities
Improved Stealth Mod 2 (Affects the behaviour of the Combine guy


Special Thanks to DLC for testing the map and sticking with the Rotten Series!

Join my Snjar's Maps to get informed of new releases!
https://gtm.steamproxy.vip/groups/snjarsmaps
Popular Discussions View All (1)
7
29 Aug, 2020 @ 6:59pm
Error Reports
Snjár_
45 Comments
Gake 7 Oct @ 8:04am 
I noclipped through the lattice gate because I couldn't figure out what you were supposed to do with it. I thought maybe you flip the switch, but nope zombies poured in. Kind of ran out of options at that point since "E" doesn't do anything on it.
Snjár_  [author] 6 Oct @ 9:53pm 
He's optional anyway, and I implemented it really weird back then.

You should be able to open the final door yourself.
Gake 6 Oct @ 8:18pm 
Idk if it's the NPC overhauls I have, but the "CP" guy died pretty fast. Pretty sure it broke the scripted sequence later on.
JayHog1992 4 Jun @ 4:18pm 
Managed to beat this map fine, felt sorry for the guy, so I rushed to rescue him.
Snjár_  [author] 27 Feb, 2023 @ 5:27pm 
strange, maybe its just some weird hammer editor scripts failing to fire
ledderfayes 27 Feb, 2023 @ 5:25pm 
oh NOW they opened, dont know why it didnt work the last 5 times
Snjár_  [author] 27 Feb, 2023 @ 5:20pm 
they should open once you destroy all the wood planks
ledderfayes 27 Feb, 2023 @ 5:17pm 
those double doors that were barricaded after the maze are locked and i am absolutely lost :HEALTHFUL:
Vaher Nitsen 21 Jul, 2021 @ 12:00pm 
10/10
I like.
DLC  [author] 2 Jan, 2021 @ 4:11am 
rotten mines out now!