Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen









Seriously. With this mod enabled, all new characters and all rescued characters start with FOUR starting skills and these usually have serious flaws. Many start with Vegan, which has -50% [Melee] Damage and -10% Accuracy. Many also start with Hippie, which has -50% Damage and -50 Chop Speed. Moreover, the start skills are mostly predictable.
With this mod disabled, things are much better: All new and rescued characters start with SIX starting skills. Moreover, Vegan and Hippie become rare and start skills are much more random!