Garry's Mod
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[OPTIONAL] Xanthys [AI Nodes + Navmesh + Background NPC Support + Map Icon] {Release v1.0.1}
   
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Tipo de contenido: Extensión
Tipo de extensión: Mapa
Etiqueta de extensión: Escénico, Realismo
Tamaño
Publicado el
Actualizado el
1.591 MB
16 FEB 2020 a las 19:21
14 FEB 2021 a las 9:12
23 notas sobre cambios ( ver )

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[OPTIONAL] Xanthys [AI Nodes + Navmesh + Background NPC Support + Map Icon] {Release v1.0.1}

En 1 colección creada por Master_64
All of Master_64's current navmesh + AI node addons.
18 artículos
Descripción
Hey there, in case you don't know what this mod does, it essentially makes this map compatible with all NPCs, SNPCs and Nextbots! As a bonus, it also adds support for the mod "Background NPCs" for this map (randomly roaming NPCs).

This mod should work mostly fine, but if you find a glitch of any sort with the AI, please comment it below (screenshots would help me even more)!

Make sure that you use the RemoveProps tool/addon to remove props and doors that connect to any part of the map. If you don't do this, you will experience NPCs, SNPCs and Nextbots commonly getting stuck on stuff! This is a 1-time process and I highly recommend you do this to get the best experience possible!
OR
Run this console command on every map launch (this deletes every door and prop in the map):
ent_fire func_door kill; ent_fire func_door_rotating kill; ent_fire prop_door_rotating kill; ent_fire prop_physics kill; ent_fire prop_dynamic kill

Known bugs that can't get fixed:
- Standing/tall NPCs and SNPCs can't follow into any areas that require you to crouch (although small AI can).
- Nextbots can occasionally fall off the cliff where the stairs are and get stuck forever (if they are slippery).
- Sometimes (?) NPCs and SNPCs have trouble going up and down the stairs on the cliff side.

Supports Out of Bounds: ✗

Note to the map creator: In no way does this mod contain anything of your's EXCEPT for the icon. Please note that I cannot change the icon. Also note that I am willing to take this addon down if you friend me and pm me about it!
44 comentarios
Master_64  [autor] 11 JUL a las 21:59 
@Simon look up what Counter-Strike: Source is. It's an old game that's external from GMod, but this map in particular requires assets from that standalone game. Although if you know where to look, you can download addons that provide all the CS:S assets for you. Pretty sure there's videos about it online.
Simon 10 JUL a las 7:12 
im not big on gmod community whats c:s?
Master_64  [autor] 9 JUL a las 13:26 
@Simon the map requires that GMod has Counter-Strike: Source mounted to it, meaning you have to already have that game in order for all the map assets to load.
Simon 9 JUL a las 13:25 
why does it say ERROR every where
Alonetravelercosmos 18 AGO 2023 a las 17:30 
causes less lag so gg
Master_64  [autor] 16 MAR 2023 a las 16:34 
@bduarte1 If you don't remove them, the NPCs can get stuck on any given prop very, very easily, which is why I recommend to remove them all so that the odds of a NPC getting softlocked is much lower.
97_toyooooo 11 MAR 2023 a las 22:43 
why do we need remove props for the navmesh? just asking.
RazLooa 11 MAR 2022 a las 10:05 
yey
Master_64  [autor] 11 MAR 2022 a las 7:37 
@RazLooa No. The additional content provided in this addon will still get added regardless, but will not cause an exception/crash.
RazLooa 11 MAR 2022 a las 7:07 
if i dont have backround npcs, does it crash the game when i try to open the game?