Garry's Mod

Garry's Mod

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Background NPCs - Fill the world
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
16.903 MB
29 Dec, 2020 @ 9:28pm
22 Oct @ 12:09am
105 Change Notes ( view )

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Background NPCs - Fill the world

In 3 collections by [FG] Shark_vil
Background NPCs - Official Collection
43 items
[FG] SandBox 2023
209 items
My mods created
68 items
Description
Topics

What is this?
  • This is a simple addon that spawns NPCs on the map and makes them move to pre-set points. In case of danger, they can try to run away, hide, scream in horror or fight back. Sometimes they interact with each other. The list of events will be expanded. Can work without a NAV grid.
  • Is it resource-intensive? - In most cases, it does not load the system, there are a number of parameters in the settings for optimization.



What NPCs are there out of the box?



Documentation?
While the documentation is under development, it will be updated over time.
https://shark-vil.github.io/background-citizens



I want more models!
Download sources and change configuration files. An example of how this can be done:
Background NPCs - Custom models example module



Maps on which you can check the addon:
Default & Unofficial maps[shark-vil.github.io]



Supports mod compatibility
  • ULX / ULIB - Adds auxiliary commands to the ULX menu
  • [DV] Decent Vehicle - Basic AI - Adds an option that allows NPCs to use vehicles. Vehicles will automatically spawn all over the map
  • Bio-Annihilation II - Adds an option to replace "Zombies" with the version from the mod
  • nMoney2 - Sandbox Currency - Adds option to drop money when killing NPCs in SandBox
  • [simfphys] LUA Vehicles - Base - Adds support for "simfphys" transport when using "Decent Vehicle" (For configuration, does nothing automatically)
  • Police System - Adds option to replace the "HL2" arrest animation with a version from the mod
  • Nodegraph Editor Expansion - Allows you to convert points from the mod to a mesh for "Background NPCs"
  • StormFox 2 - Adds option to reduce the number of NPCs during rain and night
  • ArcCW - Adds an option for replacing NPC weapons with the version from the mod
  • ARC9 - Adds an option for replacing NPC weapons with the version from the mod
  • TFA - Adds an option for replacing NPC weapons with the version from the mod
  • Followers Mod - Compatible with follower mod




Supported gamemodes:
  • SandBox
  • DarkRp



GitHub:
https://github.com/Shark-vil/background-citizens



Maps on screenshots:



[discord.gg]
[billing.spacecore.pro]




Originally posted by Shark_vil:
Copyright belongs to Shark_vil. The product can only be published on Steam by an account ID: 76561198127131103
Popular Discussions View All (95)
43
17 Oct @ 3:13pm
PINNED: Suggestions
[FG] Shark_vil
42
12 Oct @ 3:06pm
PINNED: Issue
[FG] Shark_vil
9
20 Sep @ 1:09am
PINNED: Questions and Answers
[FG] Shark_vil
3,105 Comments
Zimmerman 13 hours ago 
I spawned a Half Life 1 Grunt, and now they spawn with the rest of the Background NPCs. How do I remove them?
dodoshaoo 21 hours ago 
ит
evaandreea 20 Oct @ 9:41am 
i like this mod but it makes me lag so much
So case scenario is slibrary got fucked during the update
DV, simfphys, and the lua library have not been updated since earlier this year & there has been a major update that required some addons to change their coding
s e a l 18 Oct @ 6:45am 
why does it crash with simfphys? lua slibrary is causing this
Jien 14 Oct @ 10:08pm 
holy shit do not forget to turn this off before playing on the ravenholm maps
The Day Man 13 Oct @ 7:27am 
I redownload this a year later and the people still move around kind of strangely a fidget. Is there some sort of compatability issue or does the movement just suck?
PLEASE ADD GLIDE NPC
ПЖ ДОБАВЬ НПС ВОЗОМЖНОСТЬ КАТАТСЯ НА ГЛАЙД
Citizen 8 Oct @ 5:47am 
Do they walk around with guns? I would love to enable that