Clickteam Fusion 2.5

Clickteam Fusion 2.5

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Top-Down Zelda like game
   
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Tags: Exampls
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14 Feb, 2020 @ 9:12pm
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Top-Down Zelda like game

In 1 collection by Linky
TopDown Zelda like game
1 item
Description
This Example contains:

1) Custom made diagonal top-down movement with collisions

2) SUPER DUPER simple attacking and dialog systems

3) The original Zelda camera transitions system and UI stuff

NOTE: This project is designed for beginners or to be more specific the ones who have a little experience with the program so somethings like the Top-Down movement can be better coded and handled also my next project will cover 3 kinds of Top-Down movement so the movements i'll show in that project are the real ones you can use for your project

3 kind of Top-Down movement Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2017070629
15 Comments
CyberGeek 29 Jun, 2022 @ 11:43pm 
Hi Mustafa could I downl\oad this please?
CasperNotGhost 25 Aug, 2020 @ 1:44am 
Ok, thanks for info ;)
Linky  [author] 24 Aug, 2020 @ 1:21pm 
Thanks that really made my day :) but the enemy movement isn't path finding though it's just a normal follow the target movement with enhancements and additions like line of sight and distance tracking making it smart enough to make the player think it's a path finding AI but again it's not and if you want to achieve path finding in your project just search for it on the internet and you can even find examples that do it without any extensions at all or with extensions that require the path finding extension that just works with windows runtime :( but again you can find examples of path finding without any extra extensions making it work with all the runtimes supported by clickteam ( WIndows, macOS, IOS, Android and HTML )
CasperNotGhost 24 Aug, 2020 @ 12:17pm 
I have never created any of this stuff
CasperNotGhost 24 Aug, 2020 @ 12:16pm 
PS. This new example is epic, but I think it is to complicated for my level, I mean I have never seen enemy pathfinding, enemy shooting straight to player from some distance, that smoot movement and this rotation combined together, this is CRAZY.
I really like it. :)
CasperNotGhost 24 Aug, 2020 @ 11:25am 
It's me Linky
Thanks, but I still think about giving you credit, coll engine :)
Linky  [author] 16 Aug, 2020 @ 5:57pm 
Koperek_polska use it as it enywhere you desire you don't need to credit me or even thinking about it at all!

I make these just to share it with others so we learn from the skill of each other like what the old user nvram did to the klik community with his website by sharing lots and lots of examples that helped a lot of people including me also

anyways I don't really recommend you to use the movement or the collision detection in this example rather I recommend you to use the one that is in that example :

https://1drv.ms/u/s!AjvkUJRvB8aHxUwd4VujOuZ4fDLs?e=lLUJJN
CasperNotGhost 16 Aug, 2020 @ 12:11pm 
I like collision detection, mayby I will use it in my future project. I mean if I will I am gonna give credit, if I will not forget, but don't worry I don't think I am gonna forget)
Linky  [author] 26 Jul, 2020 @ 9:25am 
I don't know but I'm not proud at all of this project and thinking of editing it with better same project but better programmed because the programming that is used here is horrible at least from my perspective

It always makes me feel like Yandere dev when I look at this project XD

anyways what do you think should change it or keep it that way?
Linky  [author] 21 Apr, 2020 @ 6:25pm 
Villanova just subscribe to the item open fusion 2.5 and click on tools choose this item and and double click on it