Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Airbus A350 1000 XWB British Airways
   
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Vehicles: Vehicle, Air, Advanced
Tags: v0.10.6
File Size
Posted
Updated
26.143 MB
13 Feb, 2020 @ 12:01pm
15 Feb, 2020 @ 11:09am
3 Change Notes ( view )

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Airbus A350 1000 XWB British Airways

Description
Airbus A350 1000 XWB British Airways






DISCLAIMER: every thing works and has been tested (heading hold might malfunction)

you need to make a custom mission to spawn it (instructions below)

due to SW physics it likes to rotate on its spot, the wings might
move while taxiing also because of the physics

read the description for all neccesary information






About this creation:

This is my very realistic Airbus A350 with 2 working hydraulic systems
and a realistic pneumatic and electrical system. This means that in case
of an engine failure there might be an impact on your ability to control
the aircraft. It has a "high fidelity cockpit", in other words i tried
to make it as realistic as possible.




Information about the aircraft:

The A350-1000 is the largest variant of the A350 family at just under 74 metres
(243 ft) in length. It seats 350-410 passengers in a typical three-class layout
with a range of 8,700 nmi (16,100 km). With a 9-abreast configuration, it is
designed to replace the A340-600 and compete with the Boeing 777-300ER and 777-8.
Airbus estimates a 366-seat -1000 should have a 35 tonne lighter operating empty
weight than a 398-seat 777-9, a 15% lower trip cost, a 7% lower seat cost, and a
400 nmi (740 km) greater range. Compared to a Boeing 777-300ER with 360 seats,
Airbus claims a 25% fuel burn per seat advantage for an A350-1000 with 369 seats.
The 7 m (23 ft) extension seats 40 more passengers with 40% more premium area.
The -1000 can match the 40 more seats of the 777-9 by going 10-abreast but with
diminished comfort.



Features,

-working exterior lights
-working interior lights
-"high fidelity cockpit"
-working thrust reversers
-retracteble landing gear
-transponder
-wingflex
-outflow valves
-trim
-APU and engine autostart
-a HUD
-taxi assistance
-altitude hold
-heading hold
-GPS auto pilot
-fire supression
-cargo hold
-crewrest
-fuel balance
-GPU port
-refueling
-External air port
-hydraulic external input
-working hydraulic system
-working electrical system
-working pneumatic system
-avionics bay


Start up procedure:

1. get in to the cockpit using the code: 350

2. turn on battery 1 located on the overhead panel

3. turn on the apu master switch and press the APU starter, it now sould start
automatically. once started turn off battery

4. toggle the bus tie and APU gen on the overhead panel

5. select APU on the FWD avionics pane (small screen above the landing gear button)
watch the APU rps rise till the circle is half full

6. now flip the engine 1 and 2 gen switches and toggle the bleed air crossfeed on
the overhead panel

7. flip the cutoff switches on the middle console and press the auto starter button
located underneath the engine 1 cutoff (manual engine starters are on the overhead)

8. watch the engine rps rise on the screen in the middle of the FWD avionics panel

9. press the hydraulic pumps of system yellow and green on the overhead for both
engines, fuel balance is advised to have turned on.

10. turn off APU when engines are running at high enough rps (above 10)

11. Weird button names:
1. PACK: Pneumatic Air Conditioning Kit aka heating/pressurization
2. deploy RAT: Ram Air Turbine, provides electricity and hydraulic power in case
of engine failure
3. taxi assistance, uses cameras to help with taxiing when in cockpit view





Please do not reupload or copy with out permission




Enjoy



How to spawn:

1 press esc and click on mission editor.

2 when in mission editor click "add unique location" and select
the location you want to spawn the vehicle at.

3 press "edit objects" and and click "add vehicle" at the bottom.

4 select the vehicle you want to spawn and place where you want
it to be, you can move the vehicle around using the arrows and
orient the vehicle in the direction you want it to face.

5 press "playlist overview" at the top and click on "add mission"
down the bottom right.

6 an unamed mission has been added. now click "add objective" down
at the bottom, you can leave the objective empty.

7 now press "add/remove components" and select the vehicle, now go
back to the mission overview and give it a name.

8 there are 2 things you can do at this point, you can spawn the
vehicle directly or save the mission so you dont have to do this
over and over again.

9 to spawn directly click "playlist overview" at the top and scroll
down to the mission you just made, click test mission to spawn
the vehicle.

to save the mission, give your mission playlist a name at the top,
then press save and click top bar. enter a name and there you
have your mission, then scroll down and click test mission to
spawn the vehicle.



CREDIT
Jbaker96 for the multifunction display: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1766529972
and for the artificial horizon: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1744477495

PenguinO for the heading display: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1766905416

SAKYamoney for the radar: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1942471545
207 Comments
shonuff 26 Oct, 2024 @ 11:14am 
nice
Thingymuhbob  [author] 15 Jan, 2024 @ 1:47pm 
its too old for any updates so i suggest using some other persons aircraft
flynncoco008 13 Jan, 2024 @ 4:55am 
the front landing gear is to weak it just keeps bounceing
mamapolizist 16 Dec, 2023 @ 4:31am 
how do i put the gear up
Operation: Hobbycraft 1 May, 2023 @ 5:36pm 
Ausome! sadly landing gears don't work for me. :steamsad:
Thingymuhbob  [author] 24 Feb, 2022 @ 8:48am 
its too old for any changes, so no
Coady [EU] 23 Feb, 2022 @ 10:20am 
could you do airlingus
Thingymuhbob  [author] 18 Sep, 2021 @ 6:00am 
i am currently working on a Boeing 777-300ER so thats my main priority. maybe afterwards i might finish a 737-200 that a friend made
Thingymuhbob  [author] 18 Sep, 2021 @ 5:59am 
i use the Airport planning documents and TT's image importer to get some of the contours. but overall 99.9% hand made
Sander 17 Sep, 2021 @ 3:12pm 
Really great work, how do you come up with the shapes? Are you just brilliant or do you use a 3d import? Also, do you think you could make a 737-8 Max and 320 neo? :D

Keep up the awsome work