Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. Spells have an active time and a cooldown time. This mod does not remove the active time.
Example Vampire Counts Invocation of Nehek, active time 18 sec (time that the spell actually heals units), recharge time 30sec ("Cooldown").
Only the 30sec recharge time is removed.
3. Maybe incompatible with the other mod, sof.
Try and change the load order of the mods, alternatively disable the other mod and try again.
There is a way to make a mod that does what you want, but it is very tedious.
I also have uninstalled WH2 now and have no further plans to do anymore WH2 mods.
Looking forward to play and mod WH3, once modding tools and Workshop gets implemented.