Total War: WARHAMMER II

Total War: WARHAMMER II

129 ratings
No Spell Cooldown. Player Only.
   
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Tags: mod, Campaign
File Size
Posted
Updated
97.729 KB
10 Feb, 2020 @ 1:49pm
28 May, 2020 @ 2:52am
3 Change Notes ( view )

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No Spell Cooldown. Player Only.

Description
  • Spell Cooldown reduced by 100%.
  • Miscast Chance -200%
Works well with: Infinite Winds of Magic for Player Only

Does not need to be updated!
It still works.

Experiencing unintended behaviour?

Please, before you comment and say: "Mod doesn't work."
Disable all other mods except this one and try again.
If the mod works properly, one of your other mods is conflicting with this mod.
Enable the other mods one by one to rule out which is the culprit.
Thank you.

After subscribing to a mod, you need to enable it in the Launcher -> Mod Manager.
60 Comments
starfarts 15 Nov, 2024 @ 4:17pm 
Is there something like this for 3? I've searched but I wouldn't be surprised if I missed something.
我是谁 21 Aug, 2024 @ 7:46pm 
I have only enabled this mod, yet it remains ineffective in the campaign mode.
Spell  [author] 28 Jun, 2024 @ 12:35am 
1. This mod does not work in custom battles unfortunatly, it is only in campaign.
2. Spells have an active time and a cooldown time. This mod does not remove the active time.
Example Vampire Counts Invocation of Nehek, active time 18 sec (time that the spell actually heals units), recharge time 30sec ("Cooldown").
Only the 30sec recharge time is removed.
3. Maybe incompatible with the other mod, sof.
Try and change the load order of the mods, alternatively disable the other mod and try again.
atran65 27 Jun, 2024 @ 9:30pm 
for some reason the mod doesn't work for me, i run it with sof. the spell still turns red and the cooldown time doesn't look like it's changed.. i've tested it in custom battles and campaign.
Spell  [author] 14 Mar, 2022 @ 3:04pm 
Not this mod.
There is a way to make a mod that does what you want, but it is very tedious.
I also have uninstalled WH2 now and have no further plans to do anymore WH2 mods.
Looking forward to play and mod WH3, once modding tools and Workshop gets implemented.
Phoenix Person 14 Mar, 2022 @ 2:56pm 
Any way to make this work for hero abilities?
Spell  [author] 18 Feb, 2022 @ 11:19am 
Probably, yes.
Smiling Knight 18 Feb, 2022 @ 8:28am 
Will u make this mod for Warhammer 3? :steamhappy::roman_temple::WH3_clasp::WH3_greasus_rofl:
Spell  [author] 30 Jan, 2022 @ 3:37am 
Should work with SFO if they add any new spells to the correct tables.
30 Jan, 2022 @ 12:57am 
SFO compatible?