They Are Billions

They Are Billions

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The Following - State 3 - Bridges to hell
   
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9 Feb, 2020 @ 3:04pm
10 Feb, 2020 @ 5:49pm
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The Following - State 3 - Bridges to hell

In 1 collection by KarEssMoua
Quintus Crane : The Following
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Description
Quintus Crane : The Following is a fan made sequel of the official campaign made by Numantian. Finishing the official one is not essential as you are starting the campaign on a new continent: Ashguard.

The Ashguard continent was a haven of peace and is the newest continent on the planet. In the middle of the Atlantic Ocean, this small continent was born of a gigantic volcanic eruption that upset the ocean currents during the global warming of the years 1900-2000. Ashguard was discovered by a team of explorers. Here lived people from all over the world. Conquered by new riches to explore and exploit, in less than 100 years, Man has occupied the whole island and brought the fauna and flora of many countries, as well as the construction of many infrastructures. The island was subject to several epidemics due to the incompatibility of some species, before finally having a stable environment.

Some times later, Ashguard was recognized as the best place to live on Earth for its cultural blend and unprecedented biodiversity, before sinking into chaos, with the infection that quickly spread.
Estimated population before infection: 110 million inhabitants.

After defeating the last infected stronghold, you have been covered in glory by the citizen of the New Empire and by Quintus Crane himself. After a few years, Quintus Crane is already planning to reconquer new lands and ordered you to cross the ocean in the east.
But a part of the population disagrees this decision and deep tensions appeared inside the New Empire. A group, called the Humanity Defenders, rapidly grew and forced Quintus Crane to create a government with two distinct parties :

- The Humanity Defenders, which is for the strengthening of border security. To do this, they increase your resource productivity and carry out propaganda campaigns to create a baby boom and increase the population quickly. Their will is centered on the construction of large defensive walls and turrets in order to avoid any overflow or intrusion of zombies within the colonies. However, military training will remain at your expense and the units enrolled will cost you more in up keep.

- The Will of Quintus, on the other hand, is based on military enlistment and the conquest of new lands to the detriment of the economy. For this party, only the expansion of the New Empire and the extermination of zombies are important. In fact, the colony’s economy is reduced for the war effort and important military propaganda are made to enlist soldiers at an early age.

You will have to manage your own politics by interacting with random events where yourself, politicians and even colonists will force you to make choices. Your political management can be carried over maps with a starting setup at the beginning of each map.
Also, Quintus Crane wants you to find clues about the recent appearance of the Mutants, and find if possible, the responsible of these mutations. Nobody knows what Quintus Crane has in mind, even you.

Quintus Crane : The Following campaign is divided in 12 missions, called “State”. Each map will be released 2 weeks after the previous map. It’s only an ETA and, as I’m taking my free time to work on this campaign, it could be earlier/later, as real personal life is more important.

State 1 : The cursed city (13th January 2020)
State 2 : Lands of ice and blood (24th January 2020)
State 3 : Bridges to hell (10th February 2020)
State 4 : Graves of sand – Part 1 (24th February 2020)
State 5 : Graves of sand – Part 2 (7th April 2020)
State 6 : The Great Wall of Ashguard (20th April 2020)
State 7 : The swamps & The Fortuneteller (8th May 2020)
State 8 : The summits of madness (Mid May 2020)
State 9 : The little red riding hood (Late May 2020)
State 10 : The Undead society (Early June 2020)
State 11 : Revenge & Redemption (Mid June 2020)
State 12 : ??? (Mid June 2020)
Popular Discussions View All (1)
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10 Feb, 2020 @ 12:41am
Bug report
KarEssMoua
21 Comments
Rozekman 1 Mar @ 5:47am 
got a bonus lucifer from 1st mayor, recruited it and my whole army (~20 rangers and soldiers) suddenly disappeared. ???
asianmoon 31 Oct, 2023 @ 7:17am 
Too bad the bug is still there. I deactivated all towers, but the map keeps on going.
HiawataUK 18 Nov, 2021 @ 11:06pm 
Hi KarEssMoua,

Thanks for the quick answer! Yeah, I lost and started again, and this time around it did not happen, so I figured I was just unlucky the first couple of times.

Fingers crossed for the fix!
KarEssMoua  [author] 18 Nov, 2021 @ 7:28am 
Hello HiawataUK,

Thanks for playing the campaign. The death of a leader is random and its assasination can trigger every 5 to 10 days.

Also, if you are saving and loading the game, it unfortunately breaks some scripts, so you have to play it in one go. Hopefully this issue will be fixed by devs in the next update!
HiawataUK 17 Nov, 2021 @ 7:39am 
Is it hardcoded that a leader gets killed on day 10, exactly when the first wave is announced? It literally always happens. If relevant, I have three leaders from Humanity Defenders.
Arlague 3 Aug, 2021 @ 4:57pm 
Another fantastic map. Unexpectedly, I managed to clear in my first attempt, but it took me something like 95 days. I pushed all the way up on the left side before the main island, then got stuck there for like 40 days. I forced my way through relentless ever growing waves full of spitty boi. Almost lost due to my over commitment to the left side.

I then realised that I could active some more communicators on the right side of the map and after that my army of snipers/titans managed to clear finish the map.

However I do feel this one was a bit grindy due to how many Zombies houses were stacked on top of one another. I wasn't a huge fan of that.

But for the most part, this is a really nice map !
Chi 2 Feb, 2021 @ 1:20am 
I've been enjoying the first two custom maps you've done and currently on the 4th state, but while I thought it was a good premise, the constant attacks that ramp up dont let you turn off the towers if you get too far behind. While my defenses were able to hold off the ever growing waves, it also meant I needed an army big enough to push through one that tough. I unfortunately made the decision to push to the east rather than north, and because of how narrow the bridge is, couldnt ever make progress later on. Taking the east is also very time consuming with so many city halls, so by the time I was done, the waves were too strong to push through. If there was perhaps some larger portions of downtime, it would make things much more hopeful, but I skipped this map because of the situation.
KarEssMoua  [author] 12 Oct, 2020 @ 4:58am 
Hello, thank you for your answer! Unfortunately, saving and reloading the maps are breaking scripts at the moment. So you will need to play the map in one shot (pressing escape to pause doesn't break anything). Sorry for this inconvenient!

Karessmoua
amisianer 12 Oct, 2020 @ 3:47am 
Yea, I saved and reloaded, because I had to go and cook food, so I took a break. From now on I'm just gonna set aside 4-5 hours for these maps before starting. ^^
KarEssMoua  [author] 1 Oct, 2020 @ 5:19am 
Hi amisianer! Thank you for your comment! I'm saddened that the final wave is broken again, that is really wierd. Could you tell me if you save/reload the map before you trigger the final wave?