Voxelgram

Voxelgram

538 ratings
Large Earth (Very Difficult)
   
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Puzzle Count: 9 Puzzles
File Size
Posted
393.122 KB
8 Feb, 2020 @ 3:10pm
1 Change Note ( view )

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Large Earth (Very Difficult)

Description
Our planet in 8 large puzzles, each more difficult than the last. It is a proof of concept about artificially increasing the difficulty of puzzles. Word of warning: The last three are pretty hard and the very last took me several hours to clear. Includes the Moon as an easy bonus puzzle (size roughly to scale).
24 Comments
Geode890 21 Aug @ 1:23am 
Just got this game and after a few puzzles gave this one a shot. It's very well done! I like the detail of the planet interior too. The last few were definitely very difficult as advertised, and I probably wouldn't have been able to do it nearly as quick without that hint system. Thanks for the puzzle!
Galenros 20 Dec, 2023 @ 12:20am 
Very nice puzzle where first 8 were normal, took me around hour each. Problem is last one, i don't see a solution and i've spent hours solving workshop puzzles. Maybe there is technique which i don't use and that's the problem, any insights?
keser-one 1 Oct, 2023 @ 1:08am 
i solved every single puzzle, except the last one, without guessing. so i am certain no guessing is involved. but the last one? i was like 80% done without guessing but it sure is frustrating as thee deduction is reaaaaaally annoying and out there.
mei 13 Jun, 2021 @ 9:40am 
dude fuck this puzzle its so frustrating but so satisfying once you get it i swear to god
zephyr_goldwing 5 Feb, 2021 @ 7:52am 
Hmm, good to have confirmation that workshop puzzles are also possible to complete without guessing. I did a couple of the levels with enough ease I was starting to think the 'very hard' warning was sarcastic...apparently not LOL I shall persevere ^^
Charvari 14 Nov, 2020 @ 10:14pm 
holy fuck this one is hard
DeadPoolX 15 Sep, 2020 @ 8:56pm 
You make a good point about the "load valid state" option. I just wish there was something that gave me some clear indication of when I'm right, as I could've done something valid, just not correct if there was a previous mistake and the game wouldn't differentiate between the two.

It'd be like using "they're" instead of "their" and then relying on spellcheck to catch the mistake, which it wouldn't since I would've spelled the word correctly, but I'd have still used the wrong word.
Gatebase  [author] 15 Sep, 2020 @ 4:24pm 
I understand that, but you also said "it's not particularly useful". I think it very much is. If anything is reverted you might lose some progress, but it's false progress since it's partly based on a mistake. Even just letting you know that a mistake has happened saves you from sinking hours into a state that is literally unsolvable. Just using it to validate your progress every 30min is awesome! I would have loved a tool like that when I made this level. I had to playtest it just hoping I never screwed up with no way of knowing whether I had acidentally done so. That's why I'm so confident it's solvable through logic alone - I meticulously avoided guessing since it could have put me into an unrecoverable state, undoing hours of work.
DeadPoolX 15 Sep, 2020 @ 3:27pm 
What I mean is that in the process of undoing mistakes, "load valid state" also undoes anything correctly done in order to revert to a pre-mistake setup. So I may have made a mistake, but also did a bunch of things right, but when I click "load valid state" it undoes everything to the point before that mistake was done, including getting rid of everything done right after the mistake was made.
Gatebase  [author] 15 Sep, 2020 @ 2:25pm 
My understanding is - if it undoes *anything* you've made a mistake at that point. At least that's how it worked for me. If you are on track it should undo nothing.