Stellaris

Stellaris

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Halo: Covenant Portraits
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File Size
Posted
Updated
394.945 MB
7 Feb, 2020 @ 9:04pm
28 Sep @ 6:45pm
112 Change Notes ( view )

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Halo: Covenant Portraits

In 1 collection by force728
Halo Portrait Mods
5 items
Description
This mod adds additional Covenant portraits to the original mod made by llossaa and portraits of Jul 'Mdama's Covenant faction.

Features
- The original portraits provided by the original mod includes: San'shyuum, Sangheili, Jiralhanae, Unggoy, Kig-Yar, Yanme'e, Mgalekgolo, and Huragok
- Additional portraits include:
1. Elite armor sets (Minor, Major, Honorguard, Zealot, Ultra, Officer, and Spec-ops)
2. Brute armor sets from Halo 2 and Halo 3 (Honorguard, Brute Captain, and Ultras)
3. Storm Covenant armor sets for the elites, grunts, and jackals
4. Added portraits for Tartarus, Jul 'Mdama, and Rtas 'Vadam
- Namelists for the San'shyuum, Sangheili, Jiralhanae, Kig-Yar, Lekgolo, and Unggoy
- Added species traits for each Covenant member species
- New civics: Writ of Union (Adds Covenant member pops to your empire) , Didact's Hand (Adds Storm Covenant member pops), Living Forerunner (Mechanical Promethean pops & Armies), and Swords of Sangheilios
5. 12 Covenant rooms
6. Covenant Armies
7. Covenant-themed Ship Weapons and Utility Technologies


System Starts
Janjur System: Janjur Qom - San'shyuum
Urs System: Sanghelios - Sangheili
Svir System: Te - Lekgolo
Tala System: Balaho - Unggoy
Oth Sonin System: Doisac - Jiralhanae
Napret System: Palamok - Yanme'e
Y'Deio System: Eayn - Kig-Yar


New Systems
High Charity System: High Charity - Covenant
Covenant Space: Start in the Janjur System. Includes every Covenant system including High Charity


- Also includes the system start: "Covenant Space" that incorporates all homeworlds and their respective pops
(One without pops is also included).
- Custom modifiers, planet backgrounds, and textures for Sanghelios.
- 5 Covenant Flags

Recommendations
-Strongly recommend using the shipset and cityset from Sins of the Prophets for this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=751394361&searchtext=Sins+of+the+Prophets


Credits
- Special thanks to the Sins of the Prophets team, especially Unikraken, for permission to use their High Charity model for this mod. I truly appreciate it. Their mod again is linked above under recommendations.

- This mod incorporates the original Covenant portrait models, animation, and initial armor sets created by llossaa. Illossaa's mod is linked here:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=818537345&searchtext=Covenant+Portraits
Popular Discussions View All (5)
81
8 Sep @ 5:46pm
PINNED: Bug Reports
force728
32
31 May @ 2:05pm
PINNED: Suggestions
force728
1
13 May, 2021 @ 10:12am
New Army Types and Weapons
endgui14
177 Comments
force728  [author] 22 hours ago 
@Kalawaki: That's odd. The drop pod army type shouldn't have a species type at all. I'll look into it.

@11112010: I'll check out those jobs. I may have to change some of them.
Kalawaki 23 hours ago 
This isn't really a "bug" per se and more just something really annoying, but when I'm playing as the Covenant hegemony and my ships send down drop pods, it always sends down San'Shyuum instead of Sangheili because the latter are the "dominant" species. Any suggestions on how to fix this?
11112010 1 Oct @ 1:55pm 
Hello, @force728, I am a big fan of your mod! I noticed that the Unity which is my mother planet has both Merchant and High Priests keep stay empty, and when I click it with mouse and Alt, it says those job produce nothing either:steamsad:. Also, if i reform my government by having Catalytic Processing, some of my job will be depleted, the jobs still there but stays empty. I played your mod before, roughly one year ago, it is not like this, but I am not sure if this is causing by other mod, just wanna share my experience, really love this mod.:steamhappy:
Modern Spartan 9 Sep @ 5:39am 
I wish the Covenant had buildings like the Forerunner resource buildings. They use reverse engineered Forerunner technology, so weaker versions of the fabrication buildings would fit them?
Luna 20 Jul @ 2:58pm 
could you work on ships so we dont have to wait so long for Sins of the Prophets to update
force728  [author] 3 Jul @ 9:14am 
@Comrade Penguin: I had this option before, but some players wanted all the Covenant races at the start of the origin. So if you just want to start with only the San'Shyuum, pick the Writ of Union civic and skip the High Charity origin and use one of the custom empire versions or pick the covenant space one. You'll still get the Covenant tech options since it's dependent on the civic and not the origin.

@Kalawaki: Should be fixed now.

@⬷๏⦕Ω⦖๏⤐: Nope. Not my ship set.
Comrade Penguin 3 Jul @ 2:21am 
Is there a way to get the Covenant start but without the entire host of species? I'd like to do a game starting with the prophets and naturally adding dynamic Stellaris species into the Covenant instead.
Kalawaki 26 Jun @ 12:55am 
Iirc Plasma Bombardment used to only allow the planet to be glassed when the pops on the planet were reduced to 0, but now that pops are in the thousands that probably broke the ability to glass things.
⬷๏⦕Ω⦖๏⤐ 23 Jun @ 7:58pm 
can the covenent shipset be attached to this
Spector641 23 Jun @ 12:13pm 
What's in the new update?