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Thunder's EASYgoing [OUTDATED! For v0.707]
   
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Mods: Mod
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7 Feb, 2020 @ 8:32pm
19 Jun, 2020 @ 8:23pm
2 Change Notes ( view )

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Thunder's EASYgoing [OUTDATED! For v0.707]

Description
For more embark points and minor changes.

Version differences:
This version does not change the lifespan of colonists, leaving the maximum age at the default 100 years. If you'd prefer a version that does all of the following and increase the lifespan to 210, then see my Thunder's EASYgoing (Slow Aging) mod.

What this changes:
  1. Increases the base ranged and melee combat experience gain from "3" to "5".
  2. Increases <inventoryHandSize> from the usual 50 to 64.
  3. Reduces <customCreatureCost> from 100 to 50. (It reduces the penalty subtracted for modifying a start colonist.)
  4. Increases <childReducedPoints> from 300 to 500. (It increases the discount for having a child as a start colonist. Before, the discount was -279 points for a child of age "1", or -289 for the rare age "0". Now, the discount is -464 points for age "1", or -497 for age "0".)
  5. Adds 5 new difficulties and increases the Embark Points for starting out as follows:
  • EASYgoing difficulty increases from the "Easy" 7000 points to 8000.
  • NORMALgoing difficulty increases from the "Normal" 5200 points to 7200.
  • HARDgoing difficulty increases from the "Hard" 4400 points to 6200.
  • INSANEgoing difficulty increases from the "Insane" 2600 points to 5200.
  • NORM-99999 difficulty increases from the "Normal" 5200 points to 99,999.
Now, when starting a new game, you will see 5 new difficulty choices, as mentioned above. These are identical to the usual, equivalent difficulty settings in terms of the number of enemies, the frequency of enemy attacks, how hard the enemy hits, etc. The only difference is that my new difficulties give more Embark Points to start out with.

Compatibility & Issues:
This is incompatible with EASYaging, EASYmod and Thunder's EASYgoing (Slow Aging) as they change some of the same things.

Currently, this is not recommended for use with Kovit Rebalance Mod as that mod is, currently, hopelessly outdated and buggy.

I believe other mods currently available should work as intended. Do let me know if you have an issue.

Saved Games:
To fully take advantage of the changes this mod makes, you will want to start a new game. Otherwise, you won't get the extra Embark Points. Also, you won't get the benefit of a reduced penalty for custom colonists or an increased child start colonist discount.

However, even if you do not select one of my new "going" difficulties, it will still increase the base ranged and melee combat experience gain. Also, even when choosing a default difficulty, you should still see a reduced penalty for custom colonists and an increased child start colonist discount.

Changelog:
  • v1.0 - Initial public release
  • v1.1 - Update for Embark 0.707 - This should work the same as previously, except it keeps the changes made in Embark 0.7. Also, a new "NORM-99999" (Normal difficulty + 99,999 embark points) difficulty and a "Peaceful" difficulty was added to the embark difficulty selection.
5 Comments
Thundercraft  [author] 30 Jul, 2022 @ 11:19pm 
Sorry about that. I haven't updated this June of 2020 or even played much Embark since then.

Instead, I just released a separate mod for additional game difficulty choices and more Embark Points. All it has is that plus a few bug fixes and balanced tweaks to game difficulty. I designed this to work with v0.855 and to be as compatible as possible with other mods:
More Difficulty Choices

Eventually, I plan to release more updated mods for Embark, including one or more with some of the other tweaks of this one.
TnT4u 30 Jul, 2022 @ 2:13pm 
This mod breaks research. Its causing people assigned to research to complete 0 (instead of 1 or more)
Satsuma 4 Jul, 2021 @ 10:55am 
I have a problem with the mod, because nobody wants to do research, but without it everyone goes to research, do I need an addition to the mod?
Boby Blaby 6 Jul, 2020 @ 3:10am 
Awesome work!
Thundercraft  [author] 19 Jun, 2020 @ 8:24pm 
This mod has now been updated for Embark 0.707. Read the Changelog for changes.

If anyone still needs the old version because they're still playing Embark 0.6x, post a comment here and I'll see about uploading it separately to the Workshop.