Stellaris

Stellaris

34 ratings
No Criminal Heritage
   
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File Size
Posted
Updated
18.117 KB
27 Jan, 2020 @ 12:43pm
12 May, 2020 @ 4:24am
3 Change Notes ( view )

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No Criminal Heritage

Description
This mod removed Criminal Heritage for good.

Criminal Heritage is actually a bad design, because it's super annoying when picked by the AI and if you try it yourself, you will only find it out to be basically useless. Why does this civic even exist?

Features
  • The civic "Criminal Heritage" is made unplayable and will never be picked by AI empire.

Compatibility
Only the civic "civic_criminal_heritage" has been overwritten.

Localisation
Unneeded.
10 Comments
Swansonhart 10 Jan @ 3:32pm 
Essential mod. Thank you.
Dragon of Desire 29 Nov, 2024 @ 4:53pm 
Still working in 3.14
democles_pl 27 May, 2024 @ 1:58am 
A dev on the discord has actually said 'this civic needs to be completely reworked'

Thank you for your service.
HungSigma420 6 May, 2023 @ 6:22pm 
They need to fix this sh*t annoying to play as another megacorp when literally every new empire has criminal syndicates taking all the holdings, i'd rather spawn next to genocidal empires than these
Dax 28 May, 2022 @ 3:49pm 
Thanks! Unfortunately I realized I needed this midway through a campaign in a galaxy with no less than 6 criminal syndicates. Its just a neverending torrent of crime, and playing Voidborne I really dont have space to fill my habitats with law buildings.
Tribore 7 Nov, 2021 @ 7:51am 
you're a lifesaver
T'erissk 10 Aug, 2021 @ 7:28pm 
THe needed mod.
I've already dealt with Black Sun and the Zann Consortium in Empire at War, I don't wanna see it in THIS game either!
barkertommy43 22 Jul, 2021 @ 7:36pm 
Was this AI issue fixed?
$pace Pope: Coast to Coast. 13 Jun, 2021 @ 8:34pm 
One of the most needed mods until Paradox fixes criminal heritage spawn spamming
baronjutter 4 Nov, 2020 @ 1:17pm 
Just went looking for this after starting a new game and having THREE criminal empires spawn on the map. All on the other side of the galaxy so I can't go to war with them, but they all spam my planets. A single precinct house makes a planet eventually shut them down, but it's an annoying waste of a building slot and just bad design.