Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Code lock
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Vehicles: Mechanical
Microcontrollers: Composite, Modular, Microcontroller
Tags: v0.9.31
File Size
Posted
Updated
201.262 KB
25 Jan, 2020 @ 3:34am
25 Jan, 2020 @ 12:08pm
3 Change Notes ( view )

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Code lock

In 1 collection by Firyst
Firyst's microcontrollers
8 items
Description
Simple lua code lock.
Specs:
-max 10 symbols
-automatically resets after entering correct code (delay can be modified)
- you can connect an external push button, it will unlock the lock for the same delay
-button click effects may be shown/hidden
-code may be shown as numbers/asterisks

P.S. 'E' button is 'enter', 'D' is delete.

Feel free to use, but if you use this controller in your workshop product, please mention me!
36 Comments
Anyone 1 Nov, 2024 @ 8:20am 
oh and lastly an equal with another constant number
Anyone 1 Nov, 2024 @ 8:19am 
fixed it myself, tipp use a numerical switchbox and some constant number to make it inverted to make the singal not open but lock it, it was the easiest way i could make it (im new)
Anyone 1 Nov, 2024 @ 7:35am 
idk if im dumb but for me when the code is input it locks it and unlocks when the time is done
@habanero7715
you can check by using select tool on one of the components i think
habanero7715 14 Mar, 2024 @ 4:08pm 
what is start code?
Firyst  [author] 21 Oct, 2023 @ 4:02pm 
@The_Burber never faced that issue. what code do you use?
The Burber (she/her) 20 Oct, 2023 @ 6:21pm 
the second number doesnt show up in * mode but counts towards the code
Firyst  [author] 7 Aug, 2023 @ 9:33am 
Monitor should be turned on separatly, personally i use player sensor
Little908 7 Aug, 2023 @ 8:23am 
The problem im having is that when the monitor turns on the door also opens, without the correct code put in
Little908 7 Aug, 2023 @ 8:17am 
Have you tried it yourself?