Empyrion - Galactic Survival

Empyrion - Galactic Survival

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BM-2 Goshawk mk2
   
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Blueprint: Capital Vessel
Tags: Blueprint
File Size
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64.947 KB
6 Jan, 2020 @ 1:17pm
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BM-2 Goshawk mk2

In 1 collection by FionnMacCumhaill
Brute Taskforce
37 items
Description
The Brute Mark Two Goshawk represents the latest paradigm in UCH design. While compact like the Brute Mark 1, it is even more heavily armed sporting a truly awesome forward arsenal of firepower capable of dealing with even the biggest Zirax ships easily. Much of this armament is stored in the "wings" to draw fire away from critical systems in a longer fleetwide action. It also has the capacity to carry a larger taskforce of vehicles including medium fighters and medium tanks.

Updated for CPU, also weights and volumes compliant.

The "home vessel" for the extended Brute taskforce:
https://gtm.steamproxy.vip/workshop/filedetails/?id=1838045181

This was designed to carry a full array of weaponry in a small CV without resorting to PVP style "arms" and, considering how often you spend looking at the rear of your ship, to provide something nice to look at as you fly around. Its a CV meant to do everything and carry an array of specialised ships/vehicles in its hangars.

Tier 4, 1.7 million spare CPU if you want to add more thusters or other things later
Very thick armour and a bait nose to draw enemy fire. Turrets on the main ship are away from critical areas so fire is drawn into armour.
A separate battle bridge surrounded by several layers of armour.
Spaced fuel, 02, generators and ammo to prevent chaining of explosions
Full med bay, equipment repair, T2 repair bay
6 Hangars- one large, two small and three mini hangars.
A compact rather than spacious design
Weights and volumes enabled,
All thrusters are have paths to the exterior air(in the Brute 2 they are armoured and protected by shutter windows for future compatability).


The full, typically allowed, number of turrets (2 artillery, 10 rocket, 10 plasma, 10 cannon, 2 minigun bait, 8 sentry guns) and 4 rocket launchers (but not plasma)
6 Laser drills
2 advanced constructors
A small officers quarters and two small quarters for SV/HV pilots
A larger hangar that can take both the Demon and the Tempest:
320K main storage [ammo controller], 312K storage [ore and wood controller], two 128K ammo storage, 8 other, named, storage boxes, 3 closets, 2 fridges
A small growing area (9 blocks) for emergency rations or whatever takes your fancy.

There is also room for player expansion. There is a (hidden) long 2 by one block area in the wings between the guns and the SV bays that you could use to extend the crew quarters, to add more growing space, to expand the SV hanger or add thrusters.

External spotlights are controlled by a custom signals on the P menu
Internal lights by motion detectors
Hangars are controlled by switches (I find it more straightforward than moving about in front of the motion sensor)
There are custom switches for constructors, drills and repair bays to save power when these are not in use.
The second tier of the hangar is controlled by a custom signal (I chose a retractable second tier in case you are using an SV or HV which is much taller than the Tempest or Demon.

The Side Ramps
These exist partly to add to the impression of the "bird" having a tail and tail feathers. There is a small docking area at the top for "Bulwark" tanks:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1958603041
3 Comments
FionnMacCumhaill  [author] 10 Sep, 2021 @ 2:21pm 
Thanks Basfrasse, made this one ages ago :P
basfrasse 10 Sep, 2021 @ 8:05am 
looks good 0.6p has alot of armor 0.8p is super expensive 0p gots tons of storage 1p gots lots of ammo storage 1p super rp friendly can do every thing with out the contorl panel 1.5p the warp fuel tank is hideing behind the shield generator i give it 4.9/6 its great
Denavici 18 Apr, 2020 @ 12:25am 
Excellent looking ship! Great description and photos!