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Ranch [Wingman]
   
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File Size
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51.284 MB
6 Jan, 2020 @ 11:02am
10 Jan, 2020 @ 3:00am
3 Change Notes ( view )

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Ranch [Wingman]

In 1 collection by Cap1TaL
Arms Race/1v1 Maps
5 items
Description
Don't forget to

Ranch has been revised graphics-wise where I didn't like how it looked and gameplay-wise where I think the map had to be touched.

Graphics
Because this map was originally for a contest, a lot of areas were rushed and neglected. I have now revisited them and made them more appealing. I didn't really like how the trenches turned out and the forest surrounding them looked unnatural, so they have now been redone. Also the bloom was way too high on the original and the sunlight was off-putting.

Gameplay
Feedback said only one thing - way too open. So my main action was to shorten sights around the map. I plan on further blocking sights around the ranch but we will see. Also bombsite was way too small and too easy to counteract(single molotov could cover the entire bomb zone), so it has been made bigger and more cover was put. I have put doors on Site so it blocks spawn-to-spawn sights and to ease up afterplant defence. Also a Backroom was opened up which is from the CT-Side of the map and it is the only way to get to site silently (as it is the only place without a door).

Full Patchnotes:
- Redone Forest and Docks. Docks are now bigger and cleaner with more cover
- Revised Background (added grass)
- Added Backroom
- Added Breakable Doors to Bombsite
- Enlarged Bombsite and added more cover
- Lighten up Bombsite
- Added metal wall to Side Garden to reduce angles
- Moved SWAT Truck forwards towards Side Garden to reduce angles
- Added Fuel Tank in place of SWAT Truck's previous location
- Reduced Bloom
- Changed Sun position, brightness and angle
- Optimization
- Fixed broken clipping
- Fixed various bugs and console cluttering errors
- New Radar Image

Update 1:
- Built Cubemaps
- Added Cover near CT-Side Outside to reduce angles when exiting Site and to cut sights
- Fixed see-trough wall in Forest near CT-Spawn
- Clipping
14 Comments
teb 8 Feb, 2020 @ 9:28pm 
Epic, added to our playtesting server, hmu if youre keen to join us :)
BenSwoll 16 Jan, 2020 @ 6:21am 
Hey Cap1TaL. I have some advice for possible changes to your map. I don't know if you're supposed to be able to go on the roof, but if it is, then it's a nice risk-reward thing you could do. The angles to go to the site are a bit weird and there is a pretty op angle from ct towards the little side-way ( which i guess would be long ). You can jump on the police truck and look towards T's through the bars, which is pretty hard to see for T's. All the other things are pretty cool and i like the map.
sqrb 13 Jan, 2020 @ 9:40am 
Yes.
Cap1TaL  [author] 13 Jan, 2020 @ 5:39am 
I know, this is just the first update to reflect what has changed immediatly after v1.0
NWeskey 13 Jan, 2020 @ 3:48am 
ya know you can put the update logs in the 'change notes' section, don't have to be in the description
S E X Y 12 Jan, 2020 @ 6:43pm 
So this is where dr.phil sends the spoiled child
ALEKSANDER 12 Jan, 2020 @ 4:37pm 
good
Cap1TaL  [author] 11 Jan, 2020 @ 1:43pm 
Well, of course! The game is more fun when you see what is shooting at you. :)
L. 11 Jan, 2020 @ 7:44am 
finally someone who cares about player models!!!!!!!
Vaiseri 10 Jan, 2020 @ 3:13pm 
rammmm rannnnnch