Life is Feudal: Forest Village

Life is Feudal: Forest Village

97 ratings
Fisherman Shed
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
204.132 KB
6 Jan, 2020 @ 10:26am
12 Jan, 2020 @ 12:30am
3 Change Notes ( view )

Subscribe to download
Fisherman Shed

In 2 collections by eien no shikaku 永遠の刺客
LIF Forest Village "Newbies" Collection
103 items
LIF Forest Village Additional Storage
19 items
Description
This mod introduces to the core game new storage for fish and modded seafood - Fisherman Shed. Fully random decorated. Perfect for small or large settlements. Connected with Extended Storage Management MOD. Fully compatible with Fishmonger & Seafood Farms MOD and Mussels Farm MOD - when enabled, shed will store oysters, crabs meat, squids, cockles and mussels. Building footprint 4 x 4. Capacity up to 6 000 units.

NEW RESOURCES
N/A.

NEW RECIPES
N/A.

NEW BUILDING
Fisherman Shed. Capacity 6000 units. Footprint 4 x 4.

LOAD ORDER
Designed as mod connected with Extended Storage Management. Should be placed after it.
For full compatibility it's highly recommended to place Extended Storage Management MOD at the top of your Mods List.

When using Fishmonger & Seafood MOD or Mussels Farm MOD
Proper load order when storing oysters, crabs meat, squids and cockles introduced by Fishmonger & Seafood MOD or mussels from Mussels Farm MOD. Fisherman Shed is safeguarded so game will read needed data on it's own and if other mods won't be found then shed will store only core game fish. New allowed resources are decided right after building process is finished.

1. Extended Storage Management MOD / Storage Management MOD
2. Fishmonger & Seafood MOD
3. Mussels Farm MOD
4. Fisherman Shed

1. Extended Storage Management MOD / Storage Management MOD
2. Fishmonger & Seafood MOD
3. Fisherman Shed

1. Extended Storage Management MOD / Storage Management MOD
2. Mussels Farm MOD
3. Fisherman Shed


Hope you’ll enjoy it and if you do please rate it! :)

Should you have any question, please contact me via chat or mail: eiennoshikakufv@gmail.com or report your issue directly at mod site, thank you.

For additional help and latest news, you can also join our supporting game and mods group:
https://gtm.steamproxy.vip/groups/forestvillagegameandmodssupport

Guide on how to activate mods:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1897463097
Popular Discussions View All (1)
0
14 Jan, 2020 @ 12:07pm
Bugs reports
eien no shikaku 永遠の刺客
31 Comments
eien no shikaku 永遠の刺客  [author] 25 Jan, 2022 @ 8:40am 
Please read once again mod description.

This mod introduces to the core game new storage for fish and modded seafood - Fisherman Shed. Fully random decorated. Perfect for small or large settlements. Connected with Extended Storage Management MOD. Fully compatible with Fishmonger & Seafood Farms MOD and Mussels Farm MOD - when enabled, shed will store oysters, crabs meat, squids, cockles and mussels. Building footprint 4 x 4. Capacity up to 6 000 units.
eien no shikaku 永遠の刺客  [author] 13 Jan, 2020 @ 1:28am 
Thank you for letting me know :winter2019happyyul:
seiji092 13 Jan, 2020 @ 12:53am 
Thanks for the quick fix up, it's working fine rn
eien no shikaku 永遠の刺客  [author] 12 Jan, 2020 @ 10:26am 
Thank you :winter2019happyyul: :winter2019happyyul: :winter2019happyyul:
hannya_mask_ 12 Jan, 2020 @ 10:17am 
素晴らしいです!あなたは素晴らしいです!
eien no shikaku 永遠の刺客  [author] 12 Jan, 2020 @ 4:58am 
@Pinesy, does now it work for you? :winter2019happyyul:
Beezearo 12 Jan, 2020 @ 4:50am 
Sorry, I ended up falling asleep right after I left my comment! I'm a dev, I should've known better to just post a vague issue xD Thanks so much for fixing this!
eien no shikaku 永遠の刺客  [author] 12 Jan, 2020 @ 12:37am 
EDIT Added new notes + new connection with mussels + new safeguard for other mods

@pinesy @seiji092, please let me know how are your games behaving now, thank you :winter2019happyyul:

New part of description

When using Fishmonger & Seafood MOD or Mussels Farm MOD
Proper load order when storing oysters, crabs meat, squids and cockles introduced by Fishmonger & Seafood MOD or mussels from Mussels Farm MOD. Fisherman Shed is safeguarded so game will read needed data on it's own and if other mods won't be found then shed will store only core game fish. New allowed resources are decided right after building process is finished.

1. Extended Storage Management MOD / Storage Management MOD
2. Fishmonger & Seafood MOD
3. Mussels Farm MOD
4. Fisherman Shed

1. Extended Storage Management MOD / Storage Management MOD
2. Fishmonger & Seafood MOD
3. Fisherman Shed

1. Extended Storage Management MOD / Storage Management MOD
2. Mussels Farm MOD
3. Fisherman Shed
eien no shikaku 永遠の刺客  [author] 11 Jan, 2020 @ 11:57pm 
Thank you! :winter2019happyyul:
Your log helped a lot, I'm making right now some changes regarding Fishmonger and Seafood MOD and Mussels farm MOD - your game is crashing cause it's looking for data for modded food introduced by Fishmonger and it looks like you don't use this mod. I will add changes soon and upload new content.
seiji092 11 Jan, 2020 @ 5:55pm 
I have this crashing to my desktop as well, listed under everything as instructed. I'm sending you my log to if it helps