Unturned

Unturned

73 ratings
Bigger City
   
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Asset Type: Map
Map Type: Survival
File Size
Posted
6.321 MB
31 Dec, 2019 @ 2:42am
1 Change Note ( view )

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Bigger City

Description
"Bigger City" means that everything except trees and the cave is 3x bigger than your character.
I had this idea for a long time in my mind and I finally managed to finish it.
The Trailer of the map will explain you what to do exactly at the beginning.
Cheers and have a nice day!

Also make sure to download the required mods.
It's just a mod for windows, it's not that necessary, but it could be nice if you did download it :)

Got any questions? Join my discord and ask me whatever you'd want!
My discord server: https://discord.gg/NCE8zG5
30 Comments
Solayr 25 Jan, 2020 @ 11:55am 
omy, dwarfs
Zenith  [author] 25 Jan, 2020 @ 5:19am 
I've had that idea in my mind but that'd be too hard cause of all the rocks they can throw
Mira 25 Jan, 2020 @ 5:03am 
make all zombies mega zombies :D
Shadowm60 19 Jan, 2020 @ 6:24pm 
why?
Jananas13035 6 Jan, 2020 @ 8:52am 
is this roleplay with npcs?:winter2019surprisedsnowman:
88iu 6 Jan, 2020 @ 8:42am 
because of course we need giant maps

10/10
BaitNChips 5 Jan, 2020 @ 8:33am 
Ok, Thanks for the response! :winter2019happybulb:
Zenith  [author] 4 Jan, 2020 @ 6:25pm 
By the end of January I'll update the map and improve everything, sorry for most of the problems. I'll get to work when I'll be back on my main pc, currently I'm around 120km away from it so I'm not able to work on it now.
BaitNChips 4 Jan, 2020 @ 12:17pm 
I hope my feedback helps, (and isn't too aggressive). Once more, I really think this is a good map idea and you should really be proud of it!
BaitNChips 4 Jan, 2020 @ 12:13pm 
I looked at your map in the editor and found some other minor things I think might help for you to tweak. Firstly, in the northeast, the navmeshes for the pharmacy and houses are right next to each other, as a result, when you walk through the purple rectangles inside the meshes the zombies disappear and reappear at their spawns which is confusing as heck if you don't expect it. A good rule of thumb is not to let any parts of them overlap. I think a good way to address this is to simply place one navmesh instead. Next, you might want to put some zombie spawns by the military tents, currently there's nothing stopping players from farming for military gear there. Finally, (and on a more personal preference level) you may want to make a secondary heightmap around the map itself for landscaping. I feel it's a bit jarring when you climb the firewatch tower and see plain ocean everywhere.