RimWorld

RimWorld

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Zoological Orbital Traders
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.014 MB
29 Dec, 2019 @ 6:03pm
7 Sep @ 8:11am
18 Change Notes ( view )

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Zoological Orbital Traders

Description
This mod adds a new orbital trader to the game, who will buy your animals, no matter how unusual they are.
They will also sell some animals, kibble, animal products (including eggs) and animal furniture.

Development & Updating
╔ Unfortunately my interests/amount-of-energy-available have changed,
╠ I'll try to do compatiblity updates, but they won't be top-priority.
╠ This doesn't mean the mod is dead, just that it's looking for new management.
╚ If you're interested, please get in touch with me (Steam comments or Gitlab issues).

Sales pitch
Have you ever found yourself in a situation, where a wild deer or other animal, unexpectedly self-tamed?
And you've kept to feeding and training them, in the hopes that one day a trader will pass by, to whom you can sell them, only to let the years pass and see that none want your now almost dear deer?

Or found yourself thinking, "Gee whiz! This here chicken came falling out of the sky a few weeks ago, but it's all alone, and nobody near me is selling chickens! What do I do?"

Well, worry no more! With this all new mod right here, those are problems of the past!

Q & A
Q: Does this mod require a new colony?
A: No

Q: Can I remove this mod at any time?
A: Yes, just make sure there's not a Zoological Trader in orbit at that very moment. (But do make a copy of your save-file just in case.)

Q: So how do I use it?
A: Well, install it, and just wait for an orbital trader to come by. And then simply trade! That's it! Easy as pie!

Q: Load order?
A: Doesn't matter! :D

Q: I've installed a mod which adds new animals, are those also tradable?
A: If they fall in the vanilla categories (Common, Farm, Pet, Uncommon, Fighter, Exotic, or Insect), then yes, they should! (If not, please notify me and I'll look into it).

Other
After creating and uploading this mod, I was informed that there was already another mod (Orbital Animal Traders) which does something similar, though slightly different (different items, animals, and quantities).
Also: There's now also a sibling mod! Zoological Trader Caravans! For all your land-based animal trade needs! (Optional, compatible)
Non-Steam version available on GitLab here[gitlab.com].

Bugs & Compatibility
Should be compatible with any mod that adds trade ships, factions, or animals.
Automatically adjusts frequency if Let's Trade! (Continued) is installed.
Uncommon/Rare:
Game slow down / error spam while a Zoological Orbital Trader is in orbit.
Seems to happen when a particular animal isn't able to exist in an inventory, without also being on the map.
I don't currently have a fix unfortunately. Though luckilly it does appear to be rare. (Only 1 mod known (and patched) so far.)
If you do run into it, a work around is using Trading Options, and make the ships depart again sooner (thanks DeadmanWalking for this). And please submit a bug report in the Discussion -> Bug reports.

If you find that a particular animal from a particular mod is not tradable, and you think it should, please comment that, and I'll look into it.
If you find any other bugs, please do tell me.
For ideas and/or suggestions, please also feel free to hit me up.
Popular Discussions View All (2)
1
6 Sep @ 6:19am
PINNED: Bug reports
sjaak31367
0
30 Dec, 2019 @ 11:17am
PINNED: Trader inventory
sjaak31367
159 Comments
sjaak31367  [author] 7 Sep @ 8:13am 
1.6 update (recompiled, fixing several things that were moved/renamed)
Nouvi 6 Sep @ 6:22am 
Caution for using in 1.6 currently is that this will break menus in RIMMSqol, and possibly other orbital traders due to an error occasionally failing to generate trader inventory. The specific error is in the bug report discussion.
Drago Duval 22 Jul @ 1:59pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2960610215&searchtext=orbit
Seem to be a similar mod, if someone else is looking for an animal trader.
SalzStange 15 Jul @ 7:08am 
1.6 would be very important
gunns22 12 Jul @ 6:47pm 
@sjaak31367

Do we have plans for a 1.6 update? Even if it'll take extra time to account for Odyssey content?
Evono 5 Jul @ 5:21pm 
is 1.6 planned please?
ThelianTech 12 May @ 9:24am 
so out of curiosity, is this mod still functional and working properly today?
sjaak31367  [author] 29 Feb, 2024 @ 7:08am 
Update!

1.4:
+ Added the ability to disable trade of specific animal kinds (for compatibility purposes).
+ Fixed bug that could occur when running with Alpha Animals .
sjaak31367  [author] 7 Feb, 2024 @ 8:46am 
@DeadmanWalking, That's fair. Then I thank you for the workaround, and if you do wish to add mods with which there are compatibility issues, do feel free to post it. In case the issue is on this mods' side, I can try to solve it, and otherwise, redirect it to the other mod's author (like missing trade-tags).
ⒹⓔⓐⓓⓜⓐⓝWalking 6 Feb, 2024 @ 5:52pm 
I was refering to the bug you described.
Not sure what exactly i can add to that aside from more animals that are affected by it, aside from the workaround i provided.