Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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Shadow Champions - Mastery Mod (v2.12)
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1.724 GB
27 Dec, 2019 @ 12:27pm
23 Apr, 2022 @ 8:03am
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Shadow Champions - Mastery Mod (v2.12)

Description
The mod development was stopped and will never be updated for EE.
Popular Discussions View All (8)
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602 Comments
alejo_games 9 Oct @ 2:34pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
sebas.babou 5 Aug @ 11:16am 
just saying @pllatypus, that im sure there is sum players who can help you on this, but again, the creator was def burned out of the project. they may become a revival by someone else, but its very unlikely by how many content he made to the game
sebas.babou 5 Aug @ 2:34am 
unfortunately, @Pllatypus, he had enough of making the mod after EE was released. he was burned out, so its obvious on why it is.. updated but dead
Pllatypus 20 Apr @ 7:39pm 
Hi mod is very fun, how would I make very minor change? (ex. change duration of skill effect or make it a toggle that reserves energy.)
TiraboTurbos 15 Nov, 2024 @ 3:56pm 
I love the scientist mastery's automaton! Given it's race, it's immune to bleed, poison, and vitality damage!
Alrik 23 Aug, 2024 @ 7:41am 
well found good Combo with Chaos and barbarism. Scientist is nice too. Lifegifing is not good except the healing. Cant beat dam Nessus or the big Boar with this Mastery. I wonder if somebody can fight with the offensive Abilities of this Mastery. I wasnt able to.
Glyxii 3 Aug, 2024 @ 5:22pm 
Anyone know how to get past the gate in The Obsidian Halls? It says Locked by Quest, but I'm not sure what quest its attached to.
Alrik 18 Jul, 2024 @ 10:14am 
Ok thanks for the answer. I will try it out
wynterknight 16 Jul, 2024 @ 7:33pm 
I'm trying out Destruction now and it's really good, too. I'm going to combine it with Time and really focus on those elemental DoTs.
wynterknight 16 Jul, 2024 @ 12:36pm 
While I don't like everything in this mod (I agree that the cooldowns are universally too long), there are a ton of great options. I especially love the Chaos, Time, and Necromancy masteries. Chaos is kind of rough in the early game because it's fairly useless against undead (since it's vitality-focused), but once you pair it with a second class it's great. I'm currently running a Chaos/Necromancy build that's steamrolling the game (dual wielding melee and thrown weapons, plus using the Chaos line attack and the Necromancy life-draining attack), but any combo that focuses on Time is also easy because it has a fantastic elemental AoE DoT attack that's available in the early levels and an immortal pet that makes kiting stuff in the later levels easy, as well as a good basic attack enhancer and a healing power.