Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Super Turbinia
   
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1.586 MB
14 Dec, 2019 @ 10:17pm
15 Dec, 2019 @ 12:40am
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Super Turbinia

Description
I like to think of this as a "New Age remix of the old steamer Turbinia". More specifically, Super Turbinia uses the same hull as the OG Turbinia, but not much else. It has four turboshaft jet engines powering 6 large propellers to a top speed of 116 mph or 187 kph or 52 m/s or mach 0.15 or 101 knots or 1.72975e-7 c, whatever's your fancy.

The most efficient speed is 2/3 ahead which sends the machine at 43 mph or 68 kph out to a range of 17 mi or 27.5 km. Followed closely be standard ahead at 60 mph or 97 kph for 14.9 mi or 24 km. But that's nowhere near as fun as tearing the ocean apart at flank speed ¯\_(ツ)_/¯ and technically, 1/3 is actually more fuel efficient, but it's so slow, 20 mph or 32 kph, that I don't recommend it for anything other than docking/rendezvous.

By default, Super Turbinia comes with a small, simple electric motor lifeboat that has a range of at least 0.9 mi or 1.5 km. I can't really test farther than that because if you take the lifeboat out that far from the mothership, it despawns as the mothership unloads from the distance. By default, the lifeboat's batteries are not connected to Turbinia's, but if Turb's batteries ever run too dry to start the engines, you can connect the lifeboat's batteries to the main ship's for about two engine starts, so be careful! To launch the lifeboat, just press the labeled button just ahead of the lifeboat and if it doesn't just fall off, give it a good push. Just wait for the lifeboat to float back up to the surface then get in the seat, turn on the boat's power and motor away.

Super Turbinia also has an aft cargo bay, as seen in the pictures, but using it can be... difficult. Due to the method of opening and the very low nature of the ship as a whole, the cargo bay floods very easily. This will capsize the boat. Should this ever happen, your warranty is now void, just close the cargo hatch and wait for the pumps to get rid of all the water. Then the boat will upright itself and float back up to the surface. To help with issue, the boat has two thrusters that activate when the cargo bay is open and a shifting mass type stabilizer to try and keep the vehicle level. The thrusters in particular use a lot of electricity so the engines need to be on or the boat would risk running out of power. And the stabilizers can only do so much on such a narrow ship, so caution is always needed and don't blame me for any problems because I told you so!

To use the built in Heading 'Autopilot' just turn to the desired heading and press the Set button. The current heading is now saved in memory and the vehicle will now try to stay on that heading. You can still steer a little bit with it on, but only a very limited amount. With this system on, you can use the arrow buttons to move the saved heading left or right to smoothly steer the boat. Turn the autopilot off by pressing the Reset button.

If the boat is at full or flank speed, turning without the autopilot will make the boat capsize. While not a huge problem as the engines won't die out and the boat is stable enough to not stay capsized for too long, it's still an inconvenience. Use the autopilot's turning to avoid this.

In rough swells, I don't recommend going any faster than 2/3 ahead. Because the boat would start jumping off the waves and diving into the water. In deep ocean, 2/3 might even be too fast. As hard as I try, this boat is just hard to make stable.

Big thanks to WT for the cool 1x3, 1x5, and 1x7 slopes https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1836453599

To me, the original Turbinia has the legacy of being a demonstration vessel that uses the latest technology to go as fast as reasonably possible. I feel my boat lives up to that by using a bunch of new, to me at least, techno's and techniq's to achieve it's speed.
21 Comments
Paying Alimony to Reality  [author] 24 Nov, 2022 @ 4:05pm 
yeah it's old as ever, there's been more than a couple physics changes since then
Olosawa 24 Nov, 2022 @ 6:55am 
it dont even float lol
ThePrussianRussian 5 Aug, 2022 @ 8:41pm 
still sinks on spawn :(
gerf 2 Sep, 2021 @ 2:04pm 
i fixed the sinking
gerf 26 Mar, 2021 @ 4:51am 
ok ill try again...
Paying Alimony to Reality  [author] 25 Mar, 2021 @ 9:33pm 
@Mr. Garfeild Man Probably the rear cargo bay, that was real fun to make it not sink when opened. But it should spawn closed, so it might not be that.
gerf 25 Mar, 2021 @ 8:14am 
it just sinks when i spawn it?
Paying Alimony to Reality  [author] 7 Jan, 2020 @ 7:40am 
@Sqnty (MrCringe) it's probably that all the screenies were taken with the weather set to zero. So the water just looks like a flat plain, not anything interesting.

@alexau09 hey, am I talking to a wall here? I gotta know what you are having trouble with!
Sqnty 6 Jan, 2020 @ 3:02pm 
you have yours on Ultra and mine’s are on High. It must be the paint
Sqnty 6 Jan, 2020 @ 3:01pm 
Sorry, you’re graphics are better than mine, you have a 1440p display vs my laptop’s 1080p display.