Tabletop Simulator

Tabletop Simulator

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D&D Health "Status" System
   
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21.894 KB
7 Dec, 2019 @ 7:15am
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D&D Health "Status" System

Description
I wanted to create this for my D&D team and decided to allow others to use my work! This health system was inspired by Baldur's Gate. In that game, you're never told what the current health of an enemy is. Instead, you're given statuses, which are: Uninjured, Barely Injured, Injured, Badly Injured, Near Death

I personally modeled, textured, and animated these little gems. The collision is a bit wonky, but it's meant to be like that! I have it so you can simply place your character on top of the collision box which is just below the floating crystals. Simply highlight both models and you can move them easily together.
5 Comments
☠HamsterMan☠ 19 Mar, 2020 @ 4:55am 
This will add a small but very noticable difference in my campains, thank you for creating this
Graham  [author] 13 Jan, 2020 @ 3:06pm 
You might be able to scale it with the gizmo tool; however, I am unsure. Tell me if that work
Bad Food Day Frog 12 Jan, 2020 @ 4:33am 
I'm having trouble changing the status of the gem, the box is very small. Is there a way to increase this?
Graham  [author] 6 Jan, 2020 @ 6:49pm 
I can; however, it'd take a lot of work. You can lower them yourself in-game with the - and + keys. :)
Bad Food Day Frog 4 Jan, 2020 @ 12:03pm 
Can you lower the height of the crystal?