Cities: Skylines

Cities: Skylines

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Problem Info
   
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2 dec 2019 om 21:39
7 apr 2020 om 10:21
6 wijzigingsnotities (weergeven)

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Problem Info

Omschrijving
Information on every building and net node (road, transit line, etc.) with problems all in one place. Triggered by Ctrl+Shift+P.

This mod does not alter your save files in any way.

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Populaire discussies Alles weergeven (1)
0
7 mei 2020 om 9:28
Missing damaged roads infromation
M.S.Referee
52 opmerkingen
Maylow 16 sep 2022 om 2:56 
@StayHungryStayFoolish, is there no way to fix it? I find the mod useful.
StayHungryStayFoolish 16 sep 2022 om 2:02 
PLease stop using Problem Info mod.
Maylow 16 sep 2022 om 1:59 
I'm no modder and I don't know if this has been mentioned earlier, but what I've read from Will at Power Storage mod:

"
Looks like CO ran out of bits for the enum they use to flag issues (Fire, Crime, Road not connected, etc) so they made a second enum for some of the new problem states (NotInPedestrianZone, PedestrianZoneHighCargoTraffic, etc).

What is broken is that they renamed `Notification.Problem` to `Notification.Problem1` when they added `Notification.Problem2`. So anywhere I'm checking for these problems in my code, its throwing.
"

This might also be applicable to this mod and other mods with this issue? Don't know, just thought I'd mention it.
Maybe modders with access to the mods could take a look into it.
codewitch 15 sep 2022 om 18:49 
@StayHungryStayFoolish It currently seems to work, just doesn't always seem to have the most relevant and up-to-date info, similar to watch it. I find forcing a refresh (switching between "buildings" and "nets") seems to work alright, but you might miss it popping up in the first place.
大风来了 14 sep 2022 om 19:55 
@live627 please update
StayHungryStayFoolish 14 jan 2022 om 10:43 
I have checked and Problem Info mod shows the same wrong values as Watch it! So there could be a connection or the source they are taking this false data from. After reloading the problem info and WhatchIt! goes back to normal values, which you can see in this screenshot. The issue is visible in the number of "no road connection problems" that is not updated after I delete a road section.
StayHungryStayFoolish 29 nov 2021 om 12:37 
Great mod, helps to find the problems.
Icy McFreezeFreeze 10 apr 2021 om 23:02 
//never mind it's listed under 'fire' buildings since I believe it counts as a collapse haha...
Icy McFreezeFreeze 8 apr 2021 om 3:11 
I've noticed this mod doesn't report if a power line has been destroyed by lightning.

On the other hand, it'll be obvious if it causes a blackout in an area (and lack of power _is_ reported); but if the city has grown to make them redundant or there's power supplied from another source it can go unnoticed for a while.
Nucity 15 mrt 2021 om 5:14 
@macluk tks brow!