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"
Looks like CO ran out of bits for the enum they use to flag issues (Fire, Crime, Road not connected, etc) so they made a second enum for some of the new problem states (NotInPedestrianZone, PedestrianZoneHighCargoTraffic, etc).
What is broken is that they renamed `Notification.Problem` to `Notification.Problem1` when they added `Notification.Problem2`. So anywhere I'm checking for these problems in my code, its throwing.
"
This might also be applicable to this mod and other mods with this issue? Don't know, just thought I'd mention it.
Maybe modders with access to the mods could take a look into it.
On the other hand, it'll be obvious if it causes a blackout in an area (and lack of power _is_ reported); but if the city has grown to make them redundant or there's power supplied from another source it can go unnoticed for a while.