Cities: Skylines

Cities: Skylines

103 ratings
Problem Info
   
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530.012 KB
2 Dec, 2019 @ 9:39pm
7 Apr, 2020 @ 10:21am
6 Change Notes ( view )

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Problem Info

Description
Information on every building and net node (road, transit line, etc.) with problems all in one place. Triggered by Ctrl+Shift+P.

This mod does not alter your save files in any way.

Send me a donation: https://www.paypal.com/paypalme2/JohnRayes
Popular Discussions View All (1)
0
7 May, 2020 @ 9:28am
Missing damaged roads infromation
M.S.Referee
52 Comments
Maylow 16 Sep, 2022 @ 2:56am 
@StayHungryStayFoolish, is there no way to fix it? I find the mod useful.
StayHungryStayFoolish 16 Sep, 2022 @ 2:02am 
PLease stop using Problem Info mod.
Maylow 16 Sep, 2022 @ 1:59am 
I'm no modder and I don't know if this has been mentioned earlier, but what I've read from Will at Power Storage mod:

"
Looks like CO ran out of bits for the enum they use to flag issues (Fire, Crime, Road not connected, etc) so they made a second enum for some of the new problem states (NotInPedestrianZone, PedestrianZoneHighCargoTraffic, etc).

What is broken is that they renamed `Notification.Problem` to `Notification.Problem1` when they added `Notification.Problem2`. So anywhere I'm checking for these problems in my code, its throwing.
"

This might also be applicable to this mod and other mods with this issue? Don't know, just thought I'd mention it.
Maybe modders with access to the mods could take a look into it.
codewitch 15 Sep, 2022 @ 6:49pm 
@StayHungryStayFoolish It currently seems to work, just doesn't always seem to have the most relevant and up-to-date info, similar to watch it. I find forcing a refresh (switching between "buildings" and "nets") seems to work alright, but you might miss it popping up in the first place.
大风来了 14 Sep, 2022 @ 7:55pm 
@live627 please update
StayHungryStayFoolish 14 Jan, 2022 @ 10:43am 
I have checked and Problem Info mod shows the same wrong values as Watch it! So there could be a connection or the source they are taking this false data from. After reloading the problem info and WhatchIt! goes back to normal values, which you can see in this screenshot. The issue is visible in the number of "no road connection problems" that is not updated after I delete a road section.
StayHungryStayFoolish 29 Nov, 2021 @ 12:37pm 
Great mod, helps to find the problems.
Icy McFreezeFreeze 10 Apr, 2021 @ 11:02pm 
//never mind it's listed under 'fire' buildings since I believe it counts as a collapse haha...
Icy McFreezeFreeze 8 Apr, 2021 @ 3:11am 
I've noticed this mod doesn't report if a power line has been destroyed by lightning.

On the other hand, it'll be obvious if it causes a blackout in an area (and lack of power _is_ reported); but if the city has grown to make them redundant or there's power supplied from another source it can go unnoticed for a while.
Nucity 15 Mar, 2021 @ 5:14am 
@macluk tks brow!