Space Engineers

Space Engineers

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ISL - Kogia-IC 521 Shuttle
   
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Type: Blueprint
File Size
Posted
Updated
3.119 MB
29 Nov, 2019 @ 3:42am
2 Jun, 2020 @ 4:19am
6 Change Notes ( view )
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ISL - Kogia-IC 521 Shuttle

In 2 collections by Spite
ISL - Cargo Ships
5 items
ISL Shipyard
218 items
Description
Purpose
A small (Large grid) vanilla shuttle with both hydrogen and ion thrusters and 5 small cargo containers. Cargo runs can be automated with the SAM or PAM scripts. The ship also has a compact but livable interior, and an ore detector for asteroid surveying.

Features
Tools, Scripts & Weapons:
2 interior turrets
SAM autopilot script - automated docking and/or cargo runs
PAM autopilot script - automated cargo runs
Fancy Status Displays script - for monitoring cargo & hydrogen fill level and battery power.
Blargmode's ascent cruise control - for escaping planetary gravity far more efficiently

Power:
6 batteries
1 hydrogen engine
4 hydrogen generators
2 Large hydrogen tanks
2 Small hydrogen tanks

Movement & Control:
2 Gyroscopes
28 small hydrogen thrusters
14 small ion thrusters
1 Control Seat
1 remote control

Cargo Space
5 small cargo containers

Miscellaneous:
1 gravity generator
some decorative blocks (not necessary for structural integrity of the ship)
1 Repair Projector

Has an empty mass of 326931 kg

All Programmable blocks are turned off in this blueprint and all toolbars are the same from the cockpit or remote control.

This blueprint includes a merge block attached to the front of the ship, for easier printing. However once printed you will have to remove the merge block to access the front Door, although the interior is still accessible via the Port and Starboard doors.

Emergency Landing Procedure
If you find yourself with not enough thrust to land safely on a planet, whether from damage, low power or low hydrogen, follow the emergency landing procedure listed below, please ensure you have at least 5 canvas in each parachute hatch:
  • Turn Landing Gear Autolock on - Toolbar 3, button 4
  • Open Parachute Hatches - Toolbar 6, Button 4
  • The ship will slowly descend, but will still be nose-down, due to the parachute hatch positioning.
  • To align the ship with the landing site, either use the PAM auto-align feature - Toolbar 3, Button 5
  • OR if the landing side terrain is not relatively flat, manually align with the gyroscopes, as long as they are both functional, there will be enough power to do this, even with a full cargo.
  • Landing Gear will lock on contact with the ground, activate repair projector for damage assessment - Toolbar 6, button 5

Toolbars
Toolbar 1
1. I Thrusters All On
2. I Thrusters All Off
3. H Thrusters All On
4. H Thrusters All Off
5. Thrusters Braking On/Off
6. Connector Switch Lock
7. Landing Gear Lock
8. Landing Gear Unlock
9. Lights On/Off


Toolbar 2
1. Battery Discharge
2. Battery Recharge
3. Camera Front
4. Camera Underside
5. Turrets On/Off
6. Turret Po Control
7. Turret Sb Control
8. Ore Detector
9. Antenna Broadcast On/off

Toolbar 3
1. PB [PAM] "up"
2. PB [PAM] "down"
3. PB [PAM] "apply"
4. Landing Gear Autolock On/Off
5. PB [PAM] "Align"
6. PB [PAM] "homepos"
7. Hydrogen Engines On/Off
8. Hydrogen Tanks Stockpile On/Off
9. H2 Generators On/Off

Toolbar 4
1. PB [SAM] "prev"
2. PB [SAM] "next"
3. PB [SAM] "select"
4. PB [SAM] "screen"
5. Reactors On/Off
6. PB [SAM] "add"
7. PB [SAM] "remove"
8. PB [SAM] "start"
9. PB [SAM] "stop"

Toolbar 6
1. Ascent Cruise Control On/Off
2. All Doors Close
3. Gravity Generator On/Off
4. Parachute Hatches Open/Close
5. Repair Projector On/Off
6 Comments
Spicie 23 Nov, 2022 @ 11:01pm 
Damn spite. I love these ships. All of yours. Really hope we get to see more. Would love to see military craft, above the Pegasus series. And maybe some large cargo ships woth more storage and jump capability.

Your ships are just so good. Hope we get to see more from you at some point soon.
treecatarmsmen142 17 May, 2020 @ 3:56am 
Aye would be perfect, I've masnged to build a large grid printer that can handle everything you've made up to the Hercules in size and the lack of merge blocks make these hard to print.
Spite  [author] 17 May, 2020 @ 3:13am 
Hi there treecatarmsmen142, unfortunately for the Kogia & Hestia series there isn't really a good spot to place one a the front of the ship. However I could do the same thing with these as I have been doing with the new miners; include a merge block in the blueprint to be removed when printing is complete, would that work for you?
treecatarmsmen142 17 May, 2020 @ 1:57am 
Like the Hestia any chance of adding a merge block to make printing easier?
Spite  [author] 29 Nov, 2019 @ 8:39pm 
Hi there Echo, glad you like it!

The difference between this and the no script version is just that I removed the PB's and TB's, if I remember right, there was a timer block or two I had to remove from the rear end, maybe that's why it looks different?
Echo Mande 29 Nov, 2019 @ 3:13pm 
An interesting design and one I might use. I might add a sensor to turn off the grav generator if nobody is on board.

It's also interesting to see the slight hull differences between this version and the one for Splitsie's mod (rear end).