Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
I would write a patch for my own mod to harmonise both mods, but eh - Wildermyth already has plenty of abilities to begin with.
@ Robur: sorry about that, i simplified a little most mods and i though that the ones who wanted more shields could use Expanded Items: Spirits. Images weren't terrific.. I think they are still in the mod just not lootable craftable so you can put them back in just changing "crafteable: false" in the items. Large shield is still in.
@Omega13: You mean the miraculous drink that adds 0ne action, it should work alright i did a recent update and everything was working right, i will recheck, thx.
@Rrkluc: You should have both attacks for use, the ranged and the melee.
@Vythica: Yee offhands didn't pass throug legacy until a recent vanilla pach.