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I would write a patch for my own mod to harmonise both mods, but eh - Wildermyth already has plenty of abilities to begin with.
@ Robur: sorry about that, i simplified a little most mods and i though that the ones who wanted more shields could use Expanded Items: Spirits. Images weren't terrific.. I think they are still in the mod just not lootable craftable so you can put them back in just changing "crafteable: false" in the items. Large shield is still in.
@Omega13: You mean the miraculous drink that adds 0ne action, it should work alright i did a recent update and everything was working right, i will recheck, thx.
@Rrkluc: You should have both attacks for use, the ranged and the melee.
@Vythica: Yee offhands didn't pass throug legacy until a recent vanilla pach.