RimWorld

RimWorld

1,068 ratings
Kijin Race 2.0
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
18.076 MB
22 Nov, 2019 @ 3:46am
4 Nov, 2022 @ 10:38pm
51 Change Notes ( view )

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Kijin Race 2.0

Description
This mod no longer be updated.

New verion here :
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2884551646

All good thing must come to an end eventually. It's time to move on to next step.

This is going to be last update for Kijin 2.0 v1.4.

There maybe some issues and bugs I have not fixed.

Most of them are working alright. You can still use this mod for 1.4.

Yet I will not do any further support. I do not have time, energy and passion to maintain both Kijin 3.0 and Kijin 2.0.





Kijin Race

Kijins are ogres who were evolved alikes of humans. Their huge bodies and muscles have shrunk, but the muscles are denser and stronger. They still have to eat a lot to keep themselves up
Kijins are natives to Rimworld. Their kingdom was destroyed by ruthless pirates. Kijin kind, once a single nation, was scattered around the rimworld.

Racial Traits
  • 1.5 times global work speed
  • Food consumption doubled
  • Great mood penalty for raw or bad food

New game-winning condition
  • Build monumental statue and boardcast yourself as rightful heir of Kijin nation.
  • Prove that your coloney has enough wealth and power to defend against any raiders.

Changes in 2.0
  • Kijin Face (can be turned off to vanilla)
  • Kijin specific vanilla outfit(different from normal femaleBB)
  • Options
  • Buildings, apparels, items and weapons
  • Factions(now totally medieval and medieval geared)
  • Research
  • Male Kijins


Q&A
  • Not compatible with Kijin 1.0
  • DE surgeries and Evolved organ patch included


English localisation Help
President Of The Cripples
Popular Discussions View All (4)
109
17 Aug, 2022 @ 2:01pm
PINNED: Bug reports
SSulungE
1
21 Dec, 2021 @ 7:19am
Ideology Ideas
Wildaces22
1
13 Mar, 2020 @ 9:13am
Kijin Horns?
Nekomarisa
507 Comments
Lance Axiom 26 May, 2024 @ 10:44am 
are we going to get the storytellers as standalone ?
Stellarvore 22 Apr, 2024 @ 8:42am 
I guess "no plants wasted" was a part of this mod, can I get it anywhere? I don't have biotech expansion so can't use 3.0 version :(
Broski 17 Apr, 2024 @ 12:11pm 
:steamthumbsup: Thanks for the mod. May it be long lived.
KhanKanin 27 Jul, 2023 @ 5:01am 
Thank you for making this mod. It was great.
Crazy Dog 30 May, 2023 @ 9:06am 
Use 3.0

2.0 Can cause a Bug with Fabricator.
If he build somthing (Weapon or smthing else) it Vanishes
frostmare11 22 Jan, 2023 @ 5:13pm 
@AresOfThrac thats what normally happens when a new DLC comes out and like you said it gets
obsolete. i notice that the new races requires the DLC now and i am not a fan of that either
Sasha Pines (no brain) 14 Jan, 2023 @ 10:34pm 
the only thing i never like about this mod is the body mod itself other than that quite good
[☆] AresOfThrace 10 Jan, 2023 @ 4:13pm 
Funny how some people read "No longer supported" and immediately go like "nuke it from orbit, game over!", lol.
Stychis 6 Jan, 2023 @ 2:55am 
Yeah Im sticking here since I dont use biotech lol
Gyubbuh 1 Jan, 2023 @ 2:55pm 
Aw man, sucks that the new version needs biotech