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The windows in the Police building is something I actually fixed a while back. You have to do a jump-crouch to get through. I'll look into making it where you can just crouch through it when I go back for an update.
1. You can't jump out of the windows in the building that is looking out on the tunnel.
2. I'm not really sure, but the fence in like, the tunnel stretch (you know, the part where you can jump on that box and look over the boxes in the tunnel), I got the feeling that the damage reduction when you wallbang it is a bit too high for a fence (not real testing, just some casual rounds with bots, so I'm not too sure about that)
But I really enjoyed playing on it :) brought me back to the good old days :P Thanks for making it man.
BTW, I run this map on my teams server (69.162.94.98:27015)
The gameplay centers around sniper fights over huge stretches like COD1, but CSGO's assault rifles make flanks much easier. The layout seems barebones, but there actually is some strategy required for rushing and defending the Bombsites.
Three new areas have been added: a house by T spawn, a guardhouse by A, and a two-story house by B. They all feel like unneeded camp spots, plus B is now too CT-sided. Also, the ladder door is open, now.
The flaw with this map is its looks. This actually looks worse than the 2003 map! The textures are somehow uglier, B has no net, the sky is mismatched, the ocean effect looks worse, and there's no subtle fog. Also, the chainlink fences leave decals. Still, this is a serviceable port and one I hope to find on a server someday. It should with 1400 subscribers! 4/5