XCOM 2
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Allow Double Agent and Volunteer Army for Every Mission
   
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18 Nov, 2019 @ 12:55am
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Allow Double Agent and Volunteer Army for Every Mission

Description
This makes it so that Double Agents and Volunteer Army soldiers can spawn on Avenger Defences (UFO and Chosen ones), on the first part of Chosen Stronghold assaults (the added units sadly cannot activate Ascension Gates and cannot come along), on the Broadcast Relay mission and the final base assault.

This changes XComMissionDefs.ini quite a bit so this might make other mods not work.
16 Comments
Boisegangpc 25 Dec, 2019 @ 8:08am 
Does this work with Reliable Double Agent?
Delirium 10 Dec, 2019 @ 4:30am 
@4rrakis oh is there? I only know of using fulton harness and the mods MOCX + Extract Corpse combined to have a chance of MOCX soldier recruited after capture.
4rrakis 26 Nov, 2019 @ 10:54am 
And with a certain mod it is even possible to get the double agent as a new soldier when you evacuate them.
Delirium 26 Nov, 2019 @ 5:05am 
@silverleaf1 I'm not sure if I understood your question correctly. But if you are asking whether double agent soldiers could be evacuated, I have seen them getting properly evac'ed in videos recently, and even zombies from necromancer mod could be evac'ed.
silverleaf1 23 Nov, 2019 @ 3:10pm 
Am I correct in assuming that it is not possible to include these in the Customs Soldiers Evac Zone Fix mod because they are not permanent soldiers?
4rrakis 21 Nov, 2019 @ 10:36pm 
Actually the reinforcement call IS from a mod. Another example for a triple agent would be a bio trooper from the bio division mod that turns into an enemy bio faceless when taking damage.
Delirium 21 Nov, 2019 @ 10:27pm 
@Striver that's like a normal deflected advent officer calling for reinforcement without any mods. All the units landed are on advent's side.
Delirium 21 Nov, 2019 @ 10:22pm 
Does this work with MOCX and "Additional Mission Types Redux"?
The latter is /?id=1133287457
Darmug 20 Nov, 2019 @ 6:30pm 
Yes