Garry's Mod

Garry's Mod

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[TTT/Sandbox] Combine Sniper
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
3.558 MB
9 Nov, 2019 @ 11:39am
30 May, 2023 @ 4:55pm
11 Change Notes ( view )

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[TTT/Sandbox] Combine Sniper

Description
This addon adds a weapon that closely mimics the mechanics of the combine sniper NPC from Half-Life 2.

Also available on Github[github.com]

Features
  • Projectiles that travel in real time, rather than using hitscan.
  • Crossbow-like zoom behavior.
  • Audio, visuals and mechanics that almost 100% match that of the NPC version.
  • The ability to penetrate through thin objects.
  • Built-in dynamic lead indicator for NPC's and players, with options for customization and the ability for server hosts to force it off.
  • In-depth customization for the bullet's speed, damage and impact force through convars.
  • Built-in TTT support, no separate addon or modifications required.

Console commands/variables
  • csniper_bullet_damage - The amount of damage a bullet does when hitting/passing through an object
  • csniper_bullet_force - The amount of force applied on impact
  • csniper_bullet_speed - How quickly the bullet moves through the air
  • csniper_bullet_pen_max - The amount of times each bullet can penetrate an entity
  • csniper_bullet_pen_depth - The maximum thickness a bullet can penetrate through
  • csniper_bullet_pen_steps - How many steps a bullet takes when trying to penetrate a material, higher values increase precision but decrease performance
  • csniper_infinite_ammo - When enabled, doesn't remove ammo from your reserve when reloading
  • csniper_lead_indicator - Whether or not players can use the lead indicators when scoped
  • csniper_lead_color - The color used for the lead indicator, scaled from 0-1 for r g and b
  • csniper_lead_size - The size of the lead indicator, or 0 to disable the indicators alltogether
  • csniper_require_scope - Whether you can fire the weapon without zooming in first
  • csniper_scope_zoom - How far the sniper zooms in when scoping, defaults to 5x
Popular Discussions View All (1)
2
11 Feb @ 5:40pm
Please revive this addon.
LesbiCube-01
129 Comments
testman490 6 Dec, 2024 @ 4:06pm 
the marksman rifle of all:steamthumbsup:
Hydralisk 5 Oct, 2024 @ 8:47am 
sad this is dead, seems like the best combine sniper rifle mod compared to every other one out there, it just has a few annoying quirks about it
LesbiCube-01 18 Sep, 2024 @ 1:58pm 
@Shadow_864

yes.
The_Invader79 14 Sep, 2024 @ 5:39am 
It's haves c_hands?
Недопалок 8 Sep, 2024 @ 12:35am 
Лучшая снайперка которую я видел. С меня в избранное и лайк
LesbiCube-01 28 Jul, 2024 @ 7:15pm 
I hope you come back some day.

This addon doesn't deserve to be left to rot.
TankNut  [author] 28 Jul, 2024 @ 7:09pm 
Not planned no.
LesbiCube-01 28 Jul, 2024 @ 6:14pm 
Hey Tanknut?

Will you be working on this weapon again and possibly adding some of the suggestions we mentioned?
jpkenta 12 Jul, 2023 @ 5:35pm 
Hey man, great addon, best Combine Sniper (that isn't in a custom weapon base) I've seen on the Workshop so far, but, would you mind adding auto-reload for the sniper?
LesbiCube-01 13 Jun, 2023 @ 9:40pm 
While I do think that overall, the weapon is a great and an accurate representation of the weapon in the game, I would like to see an option added in for an overlay that's accurate to the scope
crosshair on the model in the game a-la previous Combine Snipers like this one:


https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=128967611

I believe the laser's origin point could also be changed to better reflect the model, as the Rifle's laser emiter is likely the small protrusion right above the barrel with a blue dot in it.

https://combineoverwiki.net/images/f/f3/Combine_sniper_rifle.jpg

I also think that scoping while overlay mode is turned on that the Laser's position should be centered to right under the scope.