RimWorld

RimWorld

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Ammo Tweaks for Combat Extended
   
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Mod, 1.2
File Size
Posted
Updated
47.324 KB
6 Nov, 2019 @ 12:28pm
24 Jan, 2021 @ 9:40pm
3 Change Notes ( view )

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Ammo Tweaks for Combat Extended

In 1 collection by Paladin
Project Realism
169 items
Description
Mod changes ammo crafting recipes, traders ammo stocks, ammo economy. Combat Extended should be loaded before this mod.

The author of the mod is Sladki (from Ludeon Forums), not me. If you want to say thank you to mod author you may do that in this thread: https://ludeon.com/forums/index.php?topic=47831.0
If you have any issues report them in appropiate manner in thread above.


Description (from Sladki):
Personally, I had two problems with CE ammo: having to craft only few times and tons of HE toys on traders. This is an attempt to shift focus on ammo a little bit. Things that the mod changes:

- Ammo is like a currency. There is no minimal price (0.50$) on it, trade multiplier is 15% (instead of 40%).
- Traders pack animals are not army trucks full of mortar shells anymore. Arriving traders will try to not bring exploding stuff for sale.
- All traders ammo stocks are significantly lower. Relations with factions affect available ammo supply of their traders.
- Ammo recipes output decreased by 25 times. Most of them require chemfuel.

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P. S. I will try to upload new versions of this mod on Steam Workshop. But remember I am not mod author and do not pretend on anything, also I cannot fix this mod or change it in some way. Have a nice playing.
40 Comments
Serina 30 Aug, 2022 @ 12:11am 
☠Millennium☠ 21 Aug, 2022 @ 2:16am 
hello?
Stormtrooper 27 Sep, 2021 @ 1:07pm 
Any chance for putting it in the workshop so I could directly link it with steam instead of managing manually downloaded file?
meril1994 21 Sep, 2021 @ 2:44am 
There's updated mod in that link in mods discription.
applejackcats 31 Jul, 2021 @ 9:07am 
Removing the trading tweaks would make this work in 1.3. Can't figure out how to do it though.
BBBBilly 21 Jul, 2021 @ 3:59am 
I see. It's not compatible with BetterLoading
Stormtrooper 20 Jul, 2021 @ 1:20pm 
hope this gets updated to 1.3 as soon as CE leaves beta, loved having to worry about ammo a bit instead of just crafting 500 rounds at once...
BBBBilly 17 Jul, 2021 @ 3:49am 
Excuse me, what I want to say is that 1.2 doesn't work properly
Lt. Ruben 10 May, 2021 @ 6:03pm 
this mod would be great with instead of 1/25 a 1/5 reduction of ammo created by recipes and double the prices. chemfuel only for higher grade stuff maybe. But the real problem of CE is just the insane accuracy and squishiness of everyone. if you hit less often, and also need to hit more often to kill, then ammo plays more of a roll. but i can oneshot a muffalo with a double barrel shotgun with buckshot. and my guy hasn't missed once in 20 shots so far, with a ranged skill of only 8. CE is awesome but some things are just completely off balance wise. Also the severe increase to organ hit chance is far too much. I think with better CE balance in general ammo will find its importance again.
Paladin  [author] 8 Apr, 2021 @ 8:29am 
Last time I checked this mod may need to be rebuilt after CE update. That may be it. CE updated. I do not play Rimworld anymore and this mod is not very popular. Ask Sladki directly on Ludeon. He may help, if he is still there.