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As an example, Malnourished which is -20% Max Hp, or Asthenic which is -15% crit chance, or Fatigued, -10% damage the second + rounds - with many more I wouldn't have the space to list. Not to mention the "Fear of" quirks, which are twice as bad as the standard "Fear of" quirks, negative against two separate types, like unholy and human.
Not to say these can't be quite useful in the right circumstances, but in comparison to the negative traits this mod adds which can combine to reduce your hero's max hp to 60% of normal, -50% deathblow resist, and -25% damage; I don't think that on a strictly cost benefit analysis, this mod doesn't pull its weight as far as difficulty, and generally makes the game more difficult.
If I understand it correctly the rule_type "monsterType" only procs an effect when a hero is attacking a monster.
What should be used instead is "monster_type_count_min" with 1 in the float. This will proc the effect while at least one of that type of monster is alive in battle,
I sadly can only get it to work sometimes as one Quirk won't load or they wont tell me what they do