FortressCraft Evolved

FortressCraft Evolved

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Room Environmentals
   
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1.064 MB
4 Nov, 2019 @ 9:30pm
15 Dec, 2024 @ 2:05pm
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Room Environmentals

Description
Overhauls room environmental effects, by changing how environmental effectors work, adding new environmental effects from additional block types, and applying those environmental values to more block types. For example, blast furnaces and the C5 from FF now also heat rooms - more powerfully than base heaters - and heated rooms prevent belts from freezing, even in the Cold Caverns, and keep your grappling hook from freezing.

The mod also changes how heat flux in and out of rooms behaves; now the power cost to heat or cool a room only scales with volume while the temperature is still changing; once the temperature is stable, the "maintenance" power cost is proportional to the surface area.
7 Comments
Reika  [author] 3 Jun, 2021 @ 7:57pm 
:P
Frosttoys 3 Jun, 2021 @ 6:32pm 
Reika, is there a factory builder game you don't have at least one mod made for?
Reika  [author] 3 Feb, 2020 @ 3:15pm 
I am.
isochronous 3 Feb, 2020 @ 11:36am 
If this is the same Reika as from RotaryCraft, then I expect this mod to be of excellent quality! And if it's not, I'm still using it and it's still awesome :D
joshbogs 7 Nov, 2019 @ 12:59am 
Nice. Heated rooms shouldn't freeze belts, makes sense. Good job on the scaling changes as well.
Chaos234 5 Nov, 2019 @ 6:25am 
This sounds nice Reika.

Anything dangerous bounded, if I do stupied or wrong things with this environmental change? ^^
Reika  [author] 4 Nov, 2019 @ 9:32pm 
This is currently the first release; there is a graphical glitch in that thawed belts still frozen , but they do work.

I will be working on fixing that, as well as - if possible - adding configuration options.