Hearts of Iron IV

Hearts of Iron IV

230 ratings
Better Ideologies
5
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
626.726 KB
4 Nov, 2019 @ 3:29pm
28 Jun @ 5:51am
27 Change Notes ( view )

Subscribe to download
Better Ideologies

In 1 collection by Ironside
HOI4 MP
8 items
Description
Update 2.0
Added new subideology icons for each subideology in base game. Adjusted colours of the ideologies, bit less saturated now. Redone the workshop pictures.

A rebalance of the four base game ideologies, aiming to make each slightly more independent and unique while nerfing and buffing where needs be. Overall, this is a nerf to fascism and communism in some aspects, such as improving relations and stability. Democratic nations now have the ability to either puppet a nation or just change their ruling party. Should help with peace deals, such as changing Italy's government or Japan's. Non-aligned nations now have their restrictive debuffs removed.

Democracy
Volunteer Forces Now has the ability to send volunteer forces.
Justify War Can now justify war on nations that haven't generated WT.
Subversive Activity Efficiency Democracy in-game reflects a traditional, strongly supported democratic foundation - as such, it is more difficult for foreign interference to impact these nations.
Trade Deal Opinion Factor The cornerstones of free trade, democratic regimes enjoyed the smoothest (and most beneficial, in the case of the colonial powers) trade deals with the rest of the wider world.
Tension Limits Democracies no longer solely function as a defensive ideology; once world tension reaches 30%-40%, tension limits are significantly reduced for more diplomatic options.
Justification when at war with a Major Originally only unique to Germany, this allows justification of wars 30% quicker for democracies.
Drift Defense Similar to Subversive efficiency, drift defence will make flipping a nation even harder now.
Force Government Can now, instead of puppetting a nation, can release them as a democracy, completely independent. Should give more options in democractic peace deals.


Fascism
Force Government Cannot force a government in a peace deal, however, this doesn't prevent Fascist nations from puppetting, which would make more sense in-game and historically anyway.
Population Recruitable population and monthly population has been reduced, to show how fascist nations carried out repression on minority groups. Jewish people in Germany weren't allowed to serve if found Jewish, and Communists in the nation were killed for following said ideology. Overall this lowers the manpower from laws by -10% and monthly growth by -10%. Many nations already have focuses which increase recruitable population, so this will be a nerf, but something the player can work around.
War Support Due to being highly militaristic, fascist nations now get a base +5% War Support buff.
Relations Both improving relations via the political tab or through trade is now -10% less effective, due to the extreme ideology of fascist nations.
Annex Cost Annexing states in peace deals is now 15% cheaper, allowing for expansion to be quicker.
Justification when at war with a Major Lowered from 90% to 60%, as 90% was way too high, and allowed for fascist nations to easily expand whilst other ideologies didn't have this ability. Lowering will provide target nations to build up easier.


Non-Aligned
Debuff Removal The main benefit to Non-aligned nations is that they now lose their crazy debuffs that are on them in base game. Now, they aren't limited by WT like a democratic nation and can actually join a war.
Political Power Gain This has been added to reflect the state of how power is established in most non-aligned nations, be it a dictatorship, oligarchy, or a monarchy. This is noticeable, but not massively impactful.
Influence Factor This has been lowered from 30% to 10%, allowing for them to be realistically flipped, but not too quickly that it's very easy.
Stability & War Support This has been added to reflect the stability of most of these nations, while there will be some outliers with how big of a scope non-aligned ranges over.
Trade Deal Opinion Factor To prevent non-aligned nations from being too powerful trade wise, they now lose 10% opinion through trading, making it a little bit harder to improve relations via trading as these nations - most in-game non-aligned nations were those that were exploited for their resources, so this gives them a more realistic level of diplomacy.


Communism
Force Government Cannot force a government in a peace deal, however, this doesn't prevent Communist nations from puppetting, which would make more sense in-game and historically anyway.
Consumer Goods With austerity and autarky being key components of communist regimes as they were largely locked out of the wider world trade network, less consumer goods are used up by your population.
Stability Due to being a volatile type of government, and primarily to off-set the consumer goods buff, communist nations are hit with a small -5% stability modifier.
Trade Deal Opinion Factor Due to being an extreme ideology and a threat to global trade, trade deals are harder to improve relations over for communist nations.
Puppet Cost As seen in the Soviet Union's conquest of Eastern Europe, puppet regimes were an ideal way to extend political influence without running the risk of more traditional imperial systems. Because of this, the puppet cost % has been increased from -15% to -30%.
Justification when at war with a Major Added this factor in to 60%, which is now equal to fascism's newer percentage.

Overall, this mod attempts to rebalance each ideology to make them uniquely distinct as well as make them more historically accurate, within the time period HOI4 operates within from 1936-1948.
186 Comments
Ironside  [author] 13 Aug @ 9:05am 
you're unable to do so - subideologies are assigned to leaders only.
Bolo 13 Aug @ 8:44am 
how do i change into one of the subdivisions of ideologies in the console commands
Ironside  [author] 28 Jun @ 5:51am 
Updated to 1.16
GemTopaz 17 Jun @ 7:43pm 
stop being such a greedy goblin @Scotty
Scotty 15 Mar @ 4:52am 
can u stop being so sleepy and lazy this is the last mod in my modlist that isn't updated yet HURRY UP god :steambored:
Ironside  [author] 28 Dec, 2024 @ 6:49am 
Thanks for the suggestion Faygo :)
Faygo 28 Dec, 2024 @ 6:13am 
Can you also add armpitism? it's similar to footology. Except they believe in pit supremacy and they use green stinky clouds as weapons.
Scotty 29 Nov, 2024 @ 10:36am 
please can you add footology ideology it's like fascism but they believe in the supremacy of the sole and toe

ok thanks for consider my request, goodest of day :)
President Tubman 25 Nov, 2024 @ 1:22pm 
Any idea if this would work with road to 56?
Étendard 14 Nov, 2024 @ 11:43am 
Thanks King