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Thank you for your suggest.😊😊
Second of Collision in allot of places isn't exactly smooth Example would be that players can get stuck between KFpawnblockingvolume_6 and 19, staticmeshactor_1891's collision is still on so players will still collide with this since it's collision is not in it's volume etc.
On the combined floors/objects i saw you combined them with all the individual collision as-well, i suggest you create new collision around these objects with the builder brush instead for optimization among other things.
Thank you for your suggettions.
I will use your suggestions to improve the map.
That is, if you want that space of the map to be playable on Suicidal/Hell On Earth. Otherwise it's just trader time scenery.
That said, it could use some improvements imo, mainly with opening up the map a little bit more for dynamic play, especially with the interior of the buildings. It's too easy to get sandwiched by zeds for an early death. The buildings are pretty much death traps.
So I saved some screenshots of points that could potentially be opened up for extra pathways out:
https://imgur.com/a/fyFoSZ7
Alternatively to removing the glass from the windows/including breakable glass, you could include a third level of the building for more vertical play (ideally with a more open third level to relieve pressure when zeds are flooding in from both ways).