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Medicine Expanded - Paracetamol
   
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Mod, 1.0
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23 Oct, 2019 @ 9:28pm
29 Oct, 2019 @ 12:49pm
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Medicine Expanded - Paracetamol

Description
The first part of my series of mods designed to enhance the experience of controlling and mitigating mental and physical disorders in Rimworld. This mod introduces Paracetamol, more commonly Aceitomenophen, as a non-addictive mild painkiller. Consumption of Paracetamol carries no risks, and grants a 17% reduction in pain for a full day. It is treated somewhat like penoxycyline in the Drug Policies tab, and can be assigned for scheduled consumption.

Paracetamol must be crafted at a drug lab, and you must research Medicine Production before you can produce it. Producing one unit requires two Herbal Medicine, and one Neutroamine.

Compatibility: No apparent conflicts with the base game or any mods.
Can be added to ongoing saves?: Yes (But it will only appear in drug policies created AFTER you install this mod).
Can be removed from ongoing saves?: Haven't tried. Should work, but do so at your own risk.

This mod is currently in beta, and will receive balance and possible changes. The code for this mod is an absolute mess, but it works. You can expect that, as I release more mods in this series, I'll standardize the code and clean this one up.
Mod version 0.1.3b

Changelog:
v0.1.3: Overconsumption of paracetamol in a short span of time can now cause liver damage.
v0.1.4b(u): Ingame description updated to give dosage interval.

Notes:
- (11/14/2019) I've been alerted by NECEROS that this mod will not be recognized as a pain response drug by Drug Response due to the way I handled the painOffset value. He has very kindly provided a patch for it here (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1911299582) and I'll hopefully be pushing an update to the main mod soon in order to fix this issue.

Credit to Ludeon Studios (Tynan Sylvester), as the code for this mod is based on code available in the base game files, and for fueling our passion for micromanagement and war crimes.

ON THE SUBJECT OF 1.1
This mod SHOULD work with 1.1, however, I will not be updating it further, nor updating the version info. Instead I'm working on several new mods, including V2 of Paracetamol & Nitroglycerin, which will carry some major code cleanup and rebalancing (including making them substantially cheaper to produce).
21 Comments
Intrspace 17 Jul, 2022 @ 7:59pm 
Necro :)
Paracetamol isn't merely a pain killer. It is also used against fevers :)
Shida  [author] 5 Apr, 2020 @ 11:21am 
@NECEROS I'd not mind a bit! I make all of my mods with the mentality that others may use them as they please; you're even free to use my code if you think you can improve on it.

University has busied me much past where I could work on my Rimworld v2 mods for the last few months, so I completely understand that some people might not want to wait for f*cking ever for me to get it sorted.

Best of luck!
NECEROS 4 Apr, 2020 @ 6:40pm 
@Still

I'd like to make my own version of this drug in my own mod, though changed to suit my own needs of course. Would you mind terribly?
NECEROS 4 Mar, 2020 @ 4:16pm 
OOOoooooo Paracetamol v2!! neat
Shida  [author] 14 Nov, 2019 @ 11:46am 
@NECEROS that's a good catch on the compatibility. Thanks for the patch and the information. I'll look into making the main mod compatible with Drug Response when I have time, possibly over the weekend.

Much appreciated!
NECEROS 14 Nov, 2019 @ 10:54am 
@Unnamed

Wanted to let ya know I've made this patch mod for you, so Paracetamol can be used with Drug Response mod.

That mod wasn't working because paracetamol is too low to be seen as an anti pain drug.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1911299582

If you want to fix this yourself, you'll have to change the painOffset into a painFactor and put it to 0.8 (that's the highest it can be for Drug Response to see it)
Shida  [author] 29 Oct, 2019 @ 11:05pm 
Thank you folks for the COLOSSAL support on this mod. The next companion mod, Nitroglycerin, has been released here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1901986629

This mod adds nitroglycerin, for boosting blood flow at the expense of frequent headaches. Be sure to keep an eye out for future releases.
MythN7 29 Oct, 2019 @ 3:36pm 
oh sorry, i asumed methadone came from this, since its a new drug.
maybe it came from the physcology mod.
NECEROS 29 Oct, 2019 @ 1:31pm 
Methadone is from Psychology.
Shida  [author] 29 Oct, 2019 @ 12:54pm 
@MythN7 so first of all, bad terminology on my part. hediffs are what Rimworld's XML files call health effects, good or bad. They form the basic containers where we can create new health effects.

Also, methadone is not part of this mod. I'm not sure exactly where it *is* from, but THIS mod only adds paracetamol. Your questions on that are best directed somewhere else.

You're correct as well, further meds that I add will be in independent mods so people can cherrypick which ones that want. Later down the line, the balance may get tricky, and I respect that there's going to be a demographic for whom some of my mods just aren't part of their playstyle.

Sedatives, and any further meds will be in their own mods.

Thanks for your questions & feedback!