Imperator: Rome

Imperator: Rome

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Improved Buildings 2.0
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20 Oct, 2019 @ 8:05am
26 Feb, 2021 @ 4:54pm
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Improved Buildings 2.0

In 1 collection by xilanna
Improved Imperator Project
2 items
Description

This mod is a part of the Improved Imperator Project
Join the Improved Imperator Discord[discord.gg] if you want to give feedback, suggestions or just hang out.

Improved Buildings is a complete building overhaul that adds 8 new city buildings, 4 new settlement buildings and reworks every single building effect to be more impactful, interesting and enjoyable. There is also a new standard building cap of 3, with some unique buildings.

Building your civilisation and developing your provinces is one of the most enjoyable aspects of Imperator and one thing that makes it stand out among Paradox games, but in vanilla the buildings are a bit flat and ‘arcadey’ and often will never return your investment. This mod intends to correct that and add a new level of depth and enjoyment from developing your provinces and you will notice the positive impact this has on your nation.



Additionally, MattAlexi[www.artstation.com] has contributed a number of gorgeous in game models and Great Wonders to the mod!

Macedonian, Mycenean (Cretan) and Nuragic fort models
Punic and Nuragic city sets
An Athenian Port model
An indian Stupa for the great wonder builder (Requires HoA DLC)
As well as 3 new starting wonders on the map:
The Great Cothon of Carthage
The Platonic Academy of Athens
The Palace of Knossos


Macedonian fort



Now let's get to the buildings!

Shipyard, Workshop, Temple, Theater, Forum and Court of Law are unique.
The rest have a standard building cap of 3 per city.
Shipyard requires a port level of at least 1, and ships now require a port level of 1 (light), 2 (medium), 3 (heavy) from 1,3,5. We tried to make the Shipyard a requirement for some ships but this was unfortunately not possible.

Fort, Temple, Theater and Earthworks (pop cap penalty from -10% to -5%) are unchanged from vanilla.

A lot of effort has also been spent on AI weights and budgeting, the AI will no longer hoard massive amounts of gold and instead spend it on buildings according to new finely tuned AI weights for all buildings.

Cities and Metropoli also has an additional base building slot.
Coastal ports now also give 5% pop capacity modifier just like coastal provinces.

City Buildings











































Settlement Buildings

Sanctuary requires a holy site
Hunting camps requires Furs or Game trade goods
Logging Camps requires Wood trade goods

The pop capacity of 25% from most settlement buildings has been re-added (for some reason PDX removed them).











The other settlement buildings have not received substantial enough changes to warrant making this description any longer, so I will just quickly mention them here!

Barracks now also give 15% starting XP.
Slave Estate no longer gives any food but gives 10% more slave output and 0.1% pop growth.
Mine now also gives 10% slave output.
Slave estate and Mine now gives 5% slave ratio, taking it from 66% to 75%.
Farming settlement now also has 0.15% pop growth.



Acknowledgements

Thanks to AtomicFission for doing a lot of the technical groundwork and helping me out with technical know-how and scripting, without him this mod would never have come this far.

Huge thanks to Pureon for making absolutely beautiful building icons and thumbnails, and to MattAlexi for letting me use his gorgeous 3d models.

Big thanks to Agamidae for making the building view GUI and implementing it to Better UI as well.

And thanks to all the above, Samitte, Sobisonator, Ben4Peters and others from the Imperator mod coop for helping me with testing, giving feedback and providing lots of insightful discussions!

Thanks also to the Bronze Age mod team for allowing me to use their old Imperator icons, and to Balage from https://archaeologyillustrated.com/ for giving me permission to use his beautiful artworks for the thumbnails.

And thanks to you all for playing my mods!
Popular Discussions View All (1)
10
26 Feb, 2022 @ 9:32am
Suggestions and Feedback
xilanna
239 Comments
lemuria 7 Jul @ 11:37am 
Sorry for my English, I'm Brazilian and I'm using Google Translate. The problem with the MOD is the following. The building bar using Invictus and Renianatã does not appear completely, hiding your buildings. See if it's possible to make them visible. Thanks.
lemuria 4 Jul @ 1:46pm 
with invictus and remianataã it starts working but the buildings do not appear in the construction bar and when we load it it closes
Finarfin 3 Jul @ 5:59pm 
What I have found is that this breaks some missions. There is a Spartan mission where you have to put 3 Forums in Sparta. This mod limits you to only 1 Forum in a territory. Therefore, this mission can never be completed.
Finarfin 3 Jul @ 3:31pm 
Why do you say it doesn't work? It works for me.
lemuria 3 Jul @ 2:59pm 
no work, please up
Ang3lyk4 19 Jun @ 9:53pm 
@kuroi Kenshi i play using invictus and I got no problems
Finarfin 29 Apr @ 1:55pm 
Not everybody.
kuroi kenshi 29 Apr @ 1:28pm 
Any plans to update for new Augustus 2.0.4. patch?) and also for invictus?) Come on man, everybody plays with invictus now
VonGott 13 Feb @ 8:22pm 
If you are using Bronze Age Reborn alongside side this, just load this first, stopped my crashing.
DonJulan 9 Feb @ 11:25am 
@xilanna: Include textures you use or specify required DLCs.