Arma 3
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[SP/COOP 5] along the road, operation silver
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Infantry, Vehicles, Water
Scenario Map: Altis, OtherMap
Meta: Dependency
File Size
Posted
Updated
345.472 KB
26 Oct, 2013 @ 12:01pm
28 Mar, 2014 @ 8:20am
6 Change Notes ( view )

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[SP/COOP 5] along the road, operation silver

In 1 collection by spacebrainer
operation silverfish
3 items
Description
We are planning a lage scale assault on the island of altis. We need to have a solid landing spot so we don't have to much casualties when the landing starts tomorrow. If the landing spot is cleared, the main force can land without enemy resistance and regroup before heading in to the main land. Your job is to clear the coast with a small, very elite unit, so the main landing force have all these advantages.

I recommend playing this mission co-op.
the second mission in this series is: D-Day on altis, operation silverfish day 2

And if you want the editor file of the mission to edit the mission how you want it (more man co-op, less enemy's,...), just ask in the comments and I'll dropbox your way.
-YOU DON'T NEED ANY MODS FOR THIS MISSIONS.

features:
-BTC-revive for coop
-VAS ammo-boxes
-optional side mission

And if you want the editor file of the mission to edit the mission how you want it (more man co-op, less enemy's,...), just ask in the comments and I'll dropbox your way.

ENJOY!!
12 Comments
Liberty_Valance 28 Apr, 2021 @ 2:42pm 
The scenario is good but two bugs :
Although every one is dead in the arms dealer house, he is still alive
There is no ending
seashell 27 Dec, 2017 @ 4:50pm 
respawn is weird
virtual aresenal is better than ammo box
spacebrainer  [author] 26 Feb, 2016 @ 8:15am 
@Legionär Sachse, Thanks for playing. I'm glad you liked the mission :)
if you like this mission you should definitly try out this mission .
Great video, I liked how you cleared the house with an RPG.
Legionär Sachse 26 Feb, 2016 @ 12:20am 
hi, Difficult but never unfair mission. Exciting and well designed.
great work. thank you
DANGER! Spoiler!
https://youtu.be/wcac1mIdZ8M
Wookiejedi 2 Jan, 2016 @ 2:43pm 
Fantastic mission-thanks! :D
spacebrainer  [author] 14 Apr, 2014 @ 1:26am 
snorestop27, the mission is intended to be played at night time, but if you want to play it in day time I can just email you the editor mission so you can change it yourself. Just give me your email and I'll send it (and if you don't want to put your email in this public comment section, just add me as a friend on steam and send it in a private message).
D. Parker 13 Apr, 2014 @ 3:11pm 
GREAT MISSION can you change to day time
SageNTitled 1 Mar, 2014 @ 2:50pm 
Also, is there a mission success trigger? We got to the last waypoint and there were a bunch of mines. With nothing left to do we made a mini game out of passing the mine field... :KSad:
spacebrainer  [author] 1 Mar, 2014 @ 5:23am 
and thanks for the feedback :)
spacebrainer  [author] 1 Mar, 2014 @ 5:22am 
@SageNTitled: I rewrote the briefing so it's understandable :D and I lowered the difficulty. The tasks shouldn't be updating, it's just a simple 'go there and do that' mission, you just have to clear the road and kill the arms dealer