Oxygen Not Included

Oxygen Not Included

139 ratings
Sufficient Oxygen Generation
   
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Mods: Tweaks, UI
Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
282.717 KB
12 Oct, 2019 @ 3:27pm
27 Jun, 2021 @ 6:40pm
8 Change Notes ( view )

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Sufficient Oxygen Generation

In 1 collection by Aze
ONI Strict QOL Mods
33 items
Description
Don't like being warned that you underproduced oxygen by 0.1kg last cycle?

This mod lets you configure the threshold at which the insufficient oxygen generation notification is triggered. When set to constant, the notification will trigger if you are underproducing by x amount in the cycle. When set to ratio, the notification will trigger if the ratio of oxygen produced to oxygen consumed is below x.

Source[github.com]
This mod utilizes Peter Han's library[github.com]

Reporting Bugs:
  • If it crashes or errors, provide an output log, I can't help without it.
  • If it's not behaving as expected, please describe what exactly is occurring in game and how it differs from expectations.
  • Please describe steps to reproduce issues; if I can't reproduce something I can't troubleshoot it.
  • Contacting me on Discord (Aze#0066) is preferred for complicated issues since it makes communication easier.
14 Comments
Justin Tonation 6 Dec, 2024 @ 11:55am 
Best titled Mod of all Steam.
Etrit 28 Dec, 2023 @ 12:20am 
This game is working fine as of posting this and is 100 a must if you have a SPOM.

I have plenty of O2 being produced, the air ducts are full, the vents are over pressure and I have 2 LARGE gas storage tanks (a mod) full of O2 and I kept getting notifications.

Not any more!

Thanks for making it.
BabaTamara 18 Apr, 2023 @ 3:13pm 
Looks like it still works with Whatta Blast update. Cheers!
Aze  [author] 22 Nov, 2019 @ 10:16am 
@Greg Rock I think I figured it out. Just put out an update, let me know if there are still issues.
Morbidly A Beast 22 Nov, 2019 @ 9:42am 
It does not align. My consumption and production ratio is about 14,250 to 13,400 and it triggers.
Aze  [author] 22 Nov, 2019 @ 8:57am 
@Greg Rock I think you're misunderstanding how exactly the notification works. It first checks last cycle's oxygen production - if that is positive, it won't notify at all. Then it checks today's oxygen production - if that is negative it will notify. This mod changes the check for today, so with your settings if oxygen produced today / oxygen consumed today is below 0.8, it will trigger.

Does that align with what you're seeing in game?
Morbidly A Beast 22 Nov, 2019 @ 8:41am 
Well maybe it was just mod interference, or maybe the ratio isn't working. But I have it set at ratio of 0.8 and it sets off at 50 kg below my previous production out of 1,400+ kg previous average.
Aze  [author] 22 Nov, 2019 @ 8:05am 
@Greg Rock define how it's not working properly? Error in game? Triggering immediately? The code it modifies hasn't changed at all so I doubt its behavior has changed.
Morbidly A Beast 22 Nov, 2019 @ 6:00am 
Not working properly as of Meep's Mandatory Recration on November 22
Aze  [author] 7 Nov, 2019 @ 11:54am 
@The Rock It's been updated, you can now configure it to use either a constant, or a ratio.