Total War: WARHAMMER II

Total War: WARHAMMER II

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My Warhammer2TW mod collection
   
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Description
The mods I'm using, with the first image I could find as the branding image.
Items (45)
Culture-Restricted Join War
Created by Iron
This mod addresses two problems in the base game: 1. The ability for players to routinely use "Join War" to easily circumvent alliances and avoid having to suffer the diplomatic repercussions of declaring war. 2. The frequent immersion breaking dog-piling ...
Empire forts can't (mostly) be underpassed
Created by Mitth'raw'nuruodo
Makes the empires fort provinces unable to have the underway used like ulthuan. A human player can still line up and use the underway to jump the full province but it will stop most of the AI's armies bypassing the fort entirely Should be compatible with a...
Zarkis Mod Compilation
Created by Zarkis
OVERVIEW This is a compilation of all of my campaign mods. They all work together well and improve the vanilla gameplay instead of radically changing it: Better Trade - The amount of commodities is slightly higher per trade partner. Prices are adjusted acc...
THE SKAVEN
Created by Zarkis
OVERVIEW This mod adds a new Skaven related campaign mechanic (Sneaky Skaven), and many new dilemmata and incidents for ALL factions plus some other gameplay changes to both the Mortal Empires and Vortex campaign. It also rebalances the food economy and in...
The Empire - Reloaded
Created by Zarkis
This mod is the successor to my now obsolete "The Empire" mod (which got honourably mentioned in CA's latest patch notes) . It adds new campaign mechanics, new dilemmata and incidents to your Empire campaign. I may add some more stuff over time. Empire All...
NNOBBs - Never Obsolete AI Lords
Created by Malykriss
"Ah, finally. I've united Ulthuan and have secured all the port cities. I have raised many powerful armies and Tyrion has all his artefacts. I think I should be quite prepared once I reach the shores of Naggaroth to face my arch-nemesis, Malekith. Oh boy, ...
Leaders of Legend (Lord/Faction Trait Overhaul)
Created by Cryswar
Total War Warhammer 3 Status The mod is in the process of being rebuilt and ported to Warhammer 3! ETA unknown, may be released in beta state. Look forward to dozens of custom traits, rebalanced or entirely new legendary lord skill trees, and updated facti...
Skill Colour Fix
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif Changes all Lord's spell-enabling skills to their respective spell background colour. This is achieved by adding effect dummys to all Lord's spell-enabling sk...
Tier 4 Minor Settlements 2
Created by Mazz
**** Updated for Silence + Fury **** Added a walled submod here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1280638626 This mod is made based on the vanilla building values. If you are playing with an overhaul, like Grimhammer, or a faction expa...
Tier 4 Minors 2 - Walls
Created by Mazz
*** TIER 4 MAIN MOD REQUIRED TO WORK *** FIND THAT HERE: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1165096283 This submod adds walls to the Tier 4 Minor settlements for all factions, except for Norsca because they don't have walled settlement m...
Tiered Tax
Created by Vanishoxyact
This mod adds some new tiers to the tax system. Rather than only having tax enabled, or disabled this mod allows you to select the level of tax you wish to apply to your provinces. With this mod there are now 4 different levels of tax, all with different b...
UI Modding Framework
Created by Vanishoxyact
This mod adds a whole framework allowing the possibility of creating custom user interfaces within mods. Creating UI's within mods is notoriously difficult which results in very few, if any mods utilizing them. This framework unlocks this possibility by pr...
Loreful Empires: Great Leader Bonuses (Updated For Silence and Fury)
Created by DrunkFlamingo
Release Version 3/28/2018 Features: This is a lightweight script mod that ensures that your Mortal Empires campaign will always end in a faceoff between large, lore accurate empires rather than a cleanup of a thousand minor factions and beastmen ruins. Thi...
Recruit Defeated Legendary Lords
Created by Militus Immortalis
WARHAMMER 3 VERSION HERE Updated for "Total War: WARHAMMER II – The Rakarth Update". https://i.imgur.com/fVVaDCS.gif This mod transfers legendary lords and legendary heroes of defeated factions (of the same culture) to factions that are still in play. This...
GCCM: Beta
Created by Frodo45127
BEFORE COMPLAINING IT DOESN'T WORK, PICK THE GOLDEN BOI AND ATTACK EITHER GRIMHOLD OR KARAK HIRN. What´s this? This is the beta branch of GCCM, or "Grand Campaign Custom Maps". Basically, here is where all the stuff will land before adding it to the main v...
GCCM2: Custom Assets
Created by Frodo45127
What is this? This is a compilation that includes: 50 buildings restored from TW:W1 that CA only included partially in TW:W2. Collection of custom decals made by Maruka. 5 custom buildings by Frodo45127 (those flammenwerfer gates are one of them). 64 Kisle...
Climates & Colonies
Created by Iron
Thanks to the great Brosheezi mod below for guidance and ideas https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1180702987 This mod makes a number of changes regarding the climate preference mechanics in order to accomplish three goals: - Differentia...
Provincial Roads
Created by Dresden
This mod makes it so that road buildings affect armies in the province, not just the one region. A few different factions (dark elves, lizardmen, others) have road buildings that increase movement range for your armies in a region. This mod changes it to a...
Execute (useless) Lords & Heroes
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif This mod adds ui elements that allow the player to "execute" (useless) lords and heroes - even if they are immortal! Why? The longer you play a campaign the m...
Campaign Day\Night Cycle
Created by Mazisky
This is a lighting rework for the campaign map which introduce a Day\Night cycle along with colors and fog adjustements. What it does: -The Campaign Map now has a Day\Night cycle. -Nights last around 5 minutes, Days last 8 minutes. -The duration has its ow...
New Settlement, Who Dis?
Created by Groove Wizard
Ever wonder why the Dwarfs would reconquista Black Crag and just leave it with that infidelious name? Or why the Greenskins would occupy old Dwarfen holds and, out of respect for their blue brethren, continue to call them "Karaks"? Well, wonder no more! Th...
Oldhammer / We'z Speshul - Proppa Stone Trolls
Created by Urgat
Alternative model and textures for the stone trolls, based on Games Workshop classic stone troll miniatures, built from the regular model and texture made by Creative Assembly, because I just couldn't stomach a simple reskin for my favourite troll unit. En...
Grand Order of the Reiksguard
Created by Xoudad
"Reiksguard Knights, your Emperor is calling! Death or glory await us, but if we die, we will die as warriors, with swords in hand, and there can be no better death than that." —Kurt Helborg, The Reiksmarshal. https://i.imgur.com/XBnF6hK.png Do not use wit...
Volkmar's Jade Griffon Quest Fix
Created by the-town-drunk
Changes the third stage of the Jade Griffon quest (raze or sack 2 settlements) to target Vampire Counts (Sylvania, Von Carstein, Barrow Legion, Moussilon, etc) instead of Kislev. Kislev is now a pretty reliable ally and trade partner so it makes little sen...
Ultimate Lighting + Random Weather
Created by Mazisky
INTRODUCTION TW: Warhammer 2 has a beautiful world, varied and detailed environments but they are limited by some unusual choices, like the weird and washed out colours, the lack of weather variety and the absence of night battles. This mod is a complete o...
Loading Lore
Created by Thundergun
A simple mod that lets you stay up to date on the lore of Warhammer Fantasy while you wait for your battles to load. From quotes to pieces of lore, it's contained in this very mod....
Fix Animation for Griffons (grab and loop)
Created by Nesher666
My aim with this small fix was to restore this effective crowd control animation to all existing griffon mounts/units (aside from Franz on Deathclaw, who still has it by default) currently available in WH2, namely: - Empire General on Griffon; - Amber Wiza...
Better Greenskin Research
Created by Opposing Farce
Are you frustrated that your 160 goblin spear unit offers more offensive, defensive, and overall utility than an orc boy unit? No more will orcs suffer from CA's obvious goblin bias! This mod adds additional orc-only bonuses throughout the Greenskin tech t...
GCCM: Unique Faction Capitals
Created by Maruka
Update2020-07-09 SMall update to make the mod compatible with our Tiny Little Cities mod. Settlement growth & unique look This mod adds unique settlement skins for the faction capitals, which change and grow based on the settlement level Each settlement le...
Cataph's Southern Realms (TEB) 2.0
Created by Cataph
- WH3 port. Latest blog posts: - Visual Updates!. - NEW UNITS! Thanks to ChaosRobie, Tortoise Tanks and their fancy ROR version! You know Da Vinci’s tank? Yeah, SURPRISE! with extra wack. ||Try it with our Closer to Tabletop overhaul!|| Southern Realms is ...
Community Modding Framework
Created by Crynsos
This mod was a scripting support mod for many others in the past, but at this point it is mainly a requirement for Crynsos' Faction Unlocker and a few older mods. Only use this mod if your mod lists it as a required submod! Alternative Download link from G...
Vampiric Corruption Mist
Created by AtticNote
What Does This Do? This VFX mod gives provinces with over 50% vampiric corruption some grey mist. It fades out when you're up close so it doesn't get annoying due to not being able to see things. This mod works by adding mist onto other VFX associated with...
Pierce's Better Sieges
Created by piercebuster
Better Sieges incorporates several changes in both the campaign and battle to make sieges more dynamic, exciting, and more fun. I mean, if you're into that sort of thing. Summary Towers have less range at lower levels, wider firing arcs, and less HP. Walls...
Reporting For Duty — Garrison Upgrade
Created by piercebuster
SUMMONER HEROES UPDATE HAS ARRIVED! (If you don't want this feature, you can use Reporting For Duty Classic instead.) 한국어 https://i.imgur.com/6waYqO6.png Ever look at a military building and think "But who's training the recruits?" Have you wished defendin...
Fudging Vassals (WH2)
Created by LordOmlette
A version of this mod is now available for Total War: Warhammer 3. This means that this mod will no longer be maintained. After the release of the Twisted Twilight DLC, I realized that people really like dilemma mechanics. This is a mod chock full of dilem...
Normalized Settlement Growth
Created by Llamakazi
Modifies the default Settlement Growth rate for all difficulties to find a compromise between the changes made in the Rakarth Update ( https://www.totalwar.com/blog/total-war-warhammer-ii-the-rakarth-update/ ), specifically: "Fixed bug that caused growth r...
Geist's Useful Skill Dump
Created by Garviel Geist
Updated for Warden and the Paunch DLC Adds a skill point dump called "veteran of a thousand battles" - the only catch is that each point in the skill dump will give your character a tiny incremental boost. These boosts will stack with each other up to a ma...
One Button Respec (Updated!)
Created by DrunkFlamingo
Here is a mod that adds a single button to the character UI to fully respec the character's skills. This can only be done once per game per unique character. As far as I know this is a 100% full respec that does not mess with quest skills, innates, traits,...
AI Tweaks - No Anti-Player
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Improved AI Skill Selection
Created by Coffeecoffee
A version for Total War: Warhammer 3 is available here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2909055000 This mod improves how AI characters spend their skill points. They will spend fewer skill points on very weak or niche skills and will...
Region Trading
Created by Vanishoxyact
This mod adds a new UI which provides a basic version of region trading. Functionality currently includes purchasing and gifting of regions. The main reason this mod was added was to allow the player to obtain regions which have been taken by friendly AI f...
No Building Autoconversion - Anti Snowball
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Balanced Skill Points
Created by devon752
A simple mod that gives a minimal and constant reward while leveling. Affects both you and the AI and both Lords and Heroes: Lords (+10 in total): 1 additional point every 5 levels 2 additional points every 20 levels Heroes (+4 in total): 1 additional poin...
Learning Curve - Character XP Overhaul
Created by Flying Fox
I made this mod to address two issues I have with the vanilla leveling system: The experience needed, for a character to gain a level, changes very little when at higher levels. It makes more sense to me that the more experienced a character is, the slower...
Lore Series: Hertz Dynamic Supply lines
Created by 8 Hertz WAN IP
https://i.imgur.com/GyjvdVZ.png Mod Version: v1.11 Hertz dynamic supply lines is a mod that replaces the vanilla Supply Lines mechanic with one that is distance based and supply lines are no longer based on the amount of armies you have. (This mod is save-...